Ratcur, I think you're not taking the effect of misses into account on the defense side - basically you are counting the defense as reducing damage even when the hero misses, and that brings down the average.
If you chart out the possible combinations of the dice involved (1 blue, 1 red, 2 grey, including surges as damage), the average result is 1.52 damage dealt.
My experience tells me that berserker heroes will often deal much more damage than that - but I will readily admit that my experience may not represent an average sample. Then again, I'm not the one who claimed a figure has broken stats based on a game or two. If nothing else, working out this math has taught me how good the Rage skill card really is - you can take 1 fatigue to raise the average damage to 2.26, a vast improvment.
edit: This was a simulpost. Antistone's math looks correct, as far as I can tell with a glance.