Hey folks been a while.
Going to start up a RT game soon and needed to try and figure out what upgrades to apply this time around.
Of concern at the moment is.
Starship combat and how to even out some of the bumbs (like macro battieries being somewhat nasty and good PC crews being able to out fight, and out flight a NPC ship) I was considering using the Mathhammer patch but….. well honestly math was my dump skill and I may not really "get" it. So any suggestions and discussion would be nice.
PC power creep. It really gets annoying to have to pump everything to hellish (-60) in order to give the Ad mech a pause if even for a moment and the rest of the PC's aren't too much better. Honestly my solution last time around was just go cinamatic with most stuff but I would like a better tool set for dealing with it this timew around.
Force shields. Again a concern cause these can turn a fight into a slog. Thinking of patching in a effect of if damage is high enough it strips out some of the protection or maybe edges the shield closer to overload.
Combat and skill rolls: My players tend to either roll pretty well….or in the high 90's with little middle ground. First time around i gave them a set number of re rolls per roll but that had its own batch of problems. this time around I was thinking maybe a set number of re rolls per session or maybe having them be like fate points and reward them.
Orky Colorz. A while ago I thought up of Orky upgradz in the form of paint jobs. Red = faster fire rate Blue = a bit more damage, etc etc and that it would only work for Orks. Good/bad idea?
How to deal with the fact that the PCs tend to bring a Platoon of arms men with em during exploration. I mean yeah I don't feel bad for having them get eaten like popcorn but It scales the combats into stupid complex things.
These are my main concerns but I will listen to any other ideas that may come up so please…help a GM out.