Found this on Boardgamegeek (http://www.boardgamegeek.com/thread/381869)
It’s time for another Aslyum pack! The second in the Summons of the Deep Cycle. This one is called The Horror Beneath the Surface. It comes in the standard asylum tuck box, with some very nice art. Besides the cards, there is another story insert. The story is just so so, I liked the first one better, we’ll see what happens to poor Julia in the next asylum pack.
So what cool new cards do we have in this pack? Glad you asked.
Agency:
Marshall Greene: Uncommon Character Cost 3, Skill 3 2xcombat, investigation Icon. Text: HEROIC, TOUGHNESS +1, WILLPOWER While Marshall Greene does not have any wounds, all of your characters committed to the same story as Marshall Greene gain WILLPOWER.
Really nice ability, great stats, cost isn’t too bad. Overall a nice addition to the Agency.
Hand Restraints: Common Support Cost 1 Text: ATTACHMENT. ITEM Attach to a character. Attached character loses combat and investigation icon.
Not a big fan of attachments, and this one seems pretty weak. Funny flavor text though.
Miskatonic U.:
Hapless Graduate Student: Uncommon Character Cost 0(1 steadfast), Skill 0 investigation icon Text: If you would draw a card, you may choose not to draw a card. FORCED RESPONSE After you draw a card, Hapless Graduate Student goes insane.
Well…it’s cheap. This has the look of a combo card in the making, but darn if I know how to use it.
Scholarly Plagiarist: Common Character Cost 3 Skill 2 Combat, Investigation Icons. Text: If you win an investigation struggle in which Scholarly Plagiarist is participating, instead of the normal struggle effects, move a success token from the opponent’s side of the story to yours.
Seems like a good card against a Miskatonic U deck. Costs 3 though, and the ability could be a liability if your opponent doesn’t have any tokens to transfer. I’m not sold on this card, I doubt it’ll be finding a home in any of my decks.
Chess Prodigy: Common Character Cost 3 Skill 3 Investigation Icon Text: FAST When Chess Prodigy commits to a story on your turn, name a struggle type. Resolve that struggle type at that story by counting investigation icons instead of that struggle type’s normal icons at that story this phase. The normal struggle effects still apply.
Now this card seems to be much better than Scholarly Plagiarist. It is also not a unique, commit two of these to the same story, and no combat or terror are needed. I could easily see this card getting play. In fact I’m going to try it out in the next deck I build.
Syndicate:
Fugitive Scientist: Common Character Cost 2 Skill 1 Investigation Icon Text: CRIMINAL SCIENTIST Characters without an investigation icon committed to the same story as Fugitive Scientist do no count their skill.
A nice character to slow down some rush decks, assuming he can survive to the story resolution. I might try him out as part of a miskatonic/syndicate deck, with the Chess Prodigy from above.
Vengeful Hit: Common Event Cost 2 Text: DISRUPT: After you lose an Investigation struggle, choose a character with an investigation icon, remove that character from the story it is committed to, then exhaust it if it is not already exhausted.
Well this isn’t too exciting. Two cost is expensive, and you are only delaying not stopping the character. I guess used right it could prevent two success tokens, but only in some circumstances.
Arkham Advertiser Archives: Uncommon Support Cost 1(steadfast 2) Text: LOCATION RESPONSE: After you win an investigation struggle, exhaust Arkham Advertiser Archives to undrain one of your domains with 2 or fewer resources attached.
Sounds like a potentially good card. Undraining domains is always good, excellent way of preparing an evil event for your opponents turn.
Cthulhu:
Silver Twilight Temptress: Common Character Cost 2 Skill 1 Terror Icon Text: CULTIST RESPONSE: After Silver Twilight Temptress is committed to a story on your turn, choose a character without an investigation icono. That character must commit to the same story as Silver Twilight Temptress, if able.
This is a nice card. Either you can attract a character to go insane, or you can divert a big nasty so your other characters can investigate a more important story.
A Single Path: Uncommon Event Cost 1 Text: Play during your story phase before any characters are committed to stories. ACTION: Each player can only commit characters to a single story this phase.
A nice blocking card. Stops a weenie rush, and lets you only have to defend one story. It also has some interesting possibilities with Trent Dixon from Spawn of the Sleeper. I could definitely see this as a decent card to include in a deck.
Hastur:
Wandering Inmate: Uncommon Character Cost 2 Skill 1 Terror Icon Text: CULTIST RESPONSE: After an insane character is restored, exhaust Wandering Inmate to return that character to its owner’s hand unless its owner pays the printed cost of that character.
Could be an interesting character in the right deck. With the myriad ways of Hastur to drive characters insane, you could effectively prevent your opponent from playing big cost guys, as they won’t want to keep repaying for them.
Local Brew: Common Support Cost 0 Text: ATTACHMENT ITEM Attach to a character you control. Attached character gains FAST, and all of your characters committed to the same story as attached character gain FAST.
FAST is pretty good to have, but this card suffers from being an attachment. Surely there is a better card to have in your deck than this?
Yog-Sothoth:
Unfathomable Elder Thing: Common Character Cost 3 Skill 3 Combat 2xArcane Icons Text: SERVITOR RESPONSE: After Unfathomable Elder Thing commits to a story, choose an opponent’s character with an investigation icon. That character cannot commit to the same story as Unfathomable Elder Thing.
Kind of expensive. The ability is very nice, but his icons aren’t great, and his skill is ok.
Book of Eibon: Uncommon Support Cost 2 Text: ATTACHMENT TOME Attach to a character. Attached character’s controller cannot have more than 5 cards in his hand. If that player has more than 5 cards in hand, that player must choose and discard cards from his hand until 5 cards remain.
I just don’t think this card is great. If it was 3 cards maybe. It’s an attachment, which means it can be gotten rid of quickly. Another card that’ll collect dust I think.
Shub-Niggurath:
Mind Eater: Uncommon Character Cost 2 Skill 2 Combat icon Text: MONSTER ACTION: Pay 1 to choose a character with an investigation icon. Until the end of the phase, that character loses an investigation icon and Mind Eater Gains an investigation Icon.
A nice character to go along with the Chess Prodigy from above. Also a nice defence against the Chess Prodigy. Terrorable though.
Under the Porch: Common Support Cost 3 Text: LOCATION Action: Sacrifice Under the Porch to search your deck for a Shub-Niggurath character, and put it into play under your control. At the end of the phase, return that character to its owner’s hand.
It costs 3. It could be nice for a big beefy, with a great put into play effect, as you get to do it twice. Hungry Dark Young, Small Ghouls, might be two possibilities.
Neutral cards:
Tithe Collector: Uncommon Character Cost 2 Skill 2 Combat Icon Text: CRIMINAL Forced Response: After a player plays a card, raise the cost for that player to play cards by 1 until the end of the phase.
This seems like it could be a decent card to slow down your opponent with. Tithe Collector isn’t unique, so you could have more than one of them out.
Beneath the Surface: Uncommon Event Cost 4 Text: RESEARCH Play during your story phase, before characters are committed. Action: Choose a story. Until the end of the phase, if you win an Investigation struggle by at least 3 icons at that story, win that story immediately.
Wow, seems like a great card for my proto Chess Prodigy deck. Costs quite a bit though, but looks like it might win a game.
With a Fine Toothed Comb: Common Event Cost 2 Text: RESEARCH Play during your story phase, before characters are committed to stories. Action: Resolve an Additional Investigation Struggle at all stories this phase.
Another excellent card, You could potentially drop 4 success tokens down on one turn with this card, on all the stories. Cost is pretty good as well I think.
The Endless Investigation: Uncommon Conspiracy Cost 2 Terror, Combat, Arcane, Investigation x2 Struggles. Text: If you win this conspiracy you may search your deck for any conspiracy card and put it into play, if able. Then shuffle your deck.
With a “With a Fine Toothed Comb: card from above, you could potentially do this in one turn. Then search out another one for next turn. I like this one for an investigation oriented deck.
Well that’s all in this asylum pack. There seem to be some winners, and losers, as can be expected. But the pack is inspiring me to build a new deck, with at least 3-4 of the cards from these packs. So to answer my title question, it's not horrible at all! In fact it is quite good...in an evil sort of way.






More fear and doom for those hapless investigators... 