A review of AP8 (from the same person that reviewed AP7 for Troll and Toad)

By Hastur, in CoC General Discussion

Found this on Boardgamegeek (http://www.boardgamegeek.com/thread/381869)

It’s time for another Aslyum pack! The second in the Summons of the Deep Cycle. This one is called The Horror Beneath the Surface. It comes in the standard asylum tuck box, with some very nice art. Besides the cards, there is another story insert. The story is just so so, I liked the first one better, we’ll see what happens to poor Julia in the next asylum pack.

So what cool new cards do we have in this pack? Glad you asked.

Agency:
Marshall Greene: Uncommon Character Cost 3, Skill 3 2xcombat, investigation Icon. Text: HEROIC, TOUGHNESS +1, WILLPOWER While Marshall Greene does not have any wounds, all of your characters committed to the same story as Marshall Greene gain WILLPOWER.

Really nice ability, great stats, cost isn’t too bad. Overall a nice addition to the Agency.

Hand Restraints: Common Support Cost 1 Text: ATTACHMENT. ITEM Attach to a character. Attached character loses combat and investigation icon.

Not a big fan of attachments, and this one seems pretty weak. Funny flavor text though.

Miskatonic U.:

Hapless Graduate Student: Uncommon Character Cost 0(1 steadfast), Skill 0 investigation icon Text: If you would draw a card, you may choose not to draw a card. FORCED RESPONSE After you draw a card, Hapless Graduate Student goes insane.

Well…it’s cheap. This has the look of a combo card in the making, but darn if I know how to use it.

Scholarly Plagiarist: Common Character Cost 3 Skill 2 Combat, Investigation Icons. Text: If you win an investigation struggle in which Scholarly Plagiarist is participating, instead of the normal struggle effects, move a success token from the opponent’s side of the story to yours.

Seems like a good card against a Miskatonic U deck. Costs 3 though, and the ability could be a liability if your opponent doesn’t have any tokens to transfer. I’m not sold on this card, I doubt it’ll be finding a home in any of my decks.

Chess Prodigy: Common Character Cost 3 Skill 3 Investigation Icon Text: FAST When Chess Prodigy commits to a story on your turn, name a struggle type. Resolve that struggle type at that story by counting investigation icons instead of that struggle type’s normal icons at that story this phase. The normal struggle effects still apply.

Now this card seems to be much better than Scholarly Plagiarist. It is also not a unique, commit two of these to the same story, and no combat or terror are needed. I could easily see this card getting play. In fact I’m going to try it out in the next deck I build.

Syndicate:

Fugitive Scientist: Common Character Cost 2 Skill 1 Investigation Icon Text: CRIMINAL SCIENTIST Characters without an investigation icon committed to the same story as Fugitive Scientist do no count their skill.

A nice character to slow down some rush decks, assuming he can survive to the story resolution. I might try him out as part of a miskatonic/syndicate deck, with the Chess Prodigy from above.

Vengeful Hit: Common Event Cost 2 Text: DISRUPT: After you lose an Investigation struggle, choose a character with an investigation icon, remove that character from the story it is committed to, then exhaust it if it is not already exhausted.

Well this isn’t too exciting. Two cost is expensive, and you are only delaying not stopping the character. I guess used right it could prevent two success tokens, but only in some circumstances.

Arkham Advertiser Archives: Uncommon Support Cost 1(steadfast 2) Text: LOCATION RESPONSE: After you win an investigation struggle, exhaust Arkham Advertiser Archives to undrain one of your domains with 2 or fewer resources attached.

Sounds like a potentially good card. Undraining domains is always good, excellent way of preparing an evil event for your opponents turn.

Cthulhu:

Silver Twilight Temptress: Common Character Cost 2 Skill 1 Terror Icon Text: CULTIST RESPONSE: After Silver Twilight Temptress is committed to a story on your turn, choose a character without an investigation icono. That character must commit to the same story as Silver Twilight Temptress, if able.

This is a nice card. Either you can attract a character to go insane, or you can divert a big nasty so your other characters can investigate a more important story.

A Single Path: Uncommon Event Cost 1 Text: Play during your story phase before any characters are committed to stories. ACTION: Each player can only commit characters to a single story this phase.

A nice blocking card. Stops a weenie rush, and lets you only have to defend one story. It also has some interesting possibilities with Trent Dixon from Spawn of the Sleeper. I could definitely see this as a decent card to include in a deck.
Hastur:

Wandering Inmate: Uncommon Character Cost 2 Skill 1 Terror Icon Text: CULTIST RESPONSE: After an insane character is restored, exhaust Wandering Inmate to return that character to its owner’s hand unless its owner pays the printed cost of that character.

Could be an interesting character in the right deck. With the myriad ways of Hastur to drive characters insane, you could effectively prevent your opponent from playing big cost guys, as they won’t want to keep repaying for them.

Local Brew: Common Support Cost 0 Text: ATTACHMENT ITEM Attach to a character you control. Attached character gains FAST, and all of your characters committed to the same story as attached character gain FAST.

FAST is pretty good to have, but this card suffers from being an attachment. Surely there is a better card to have in your deck than this?

Yog-Sothoth:

Unfathomable Elder Thing: Common Character Cost 3 Skill 3 Combat 2xArcane Icons Text: SERVITOR RESPONSE: After Unfathomable Elder Thing commits to a story, choose an opponent’s character with an investigation icon. That character cannot commit to the same story as Unfathomable Elder Thing.

Kind of expensive. The ability is very nice, but his icons aren’t great, and his skill is ok.

Book of Eibon: Uncommon Support Cost 2 Text: ATTACHMENT TOME Attach to a character. Attached character’s controller cannot have more than 5 cards in his hand. If that player has more than 5 cards in hand, that player must choose and discard cards from his hand until 5 cards remain.

I just don’t think this card is great. If it was 3 cards maybe. It’s an attachment, which means it can be gotten rid of quickly. Another card that’ll collect dust I think.

Shub-Niggurath:

Mind Eater: Uncommon Character Cost 2 Skill 2 Combat icon Text: MONSTER ACTION: Pay 1 to choose a character with an investigation icon. Until the end of the phase, that character loses an investigation icon and Mind Eater Gains an investigation Icon.

A nice character to go along with the Chess Prodigy from above. Also a nice defence against the Chess Prodigy. Terrorable though.

Under the Porch: Common Support Cost 3 Text: LOCATION Action: Sacrifice Under the Porch to search your deck for a Shub-Niggurath character, and put it into play under your control. At the end of the phase, return that character to its owner’s hand.

It costs 3. It could be nice for a big beefy, with a great put into play effect, as you get to do it twice. Hungry Dark Young, Small Ghouls, might be two possibilities.

Neutral cards:

Tithe Collector: Uncommon Character Cost 2 Skill 2 Combat Icon Text: CRIMINAL Forced Response: After a player plays a card, raise the cost for that player to play cards by 1 until the end of the phase.

This seems like it could be a decent card to slow down your opponent with. Tithe Collector isn’t unique, so you could have more than one of them out.

Beneath the Surface: Uncommon Event Cost 4 Text: RESEARCH Play during your story phase, before characters are committed. Action: Choose a story. Until the end of the phase, if you win an Investigation struggle by at least 3 icons at that story, win that story immediately.

Wow, seems like a great card for my proto Chess Prodigy deck. Costs quite a bit though, but looks like it might win a game.

With a Fine Toothed Comb: Common Event Cost 2 Text: RESEARCH Play during your story phase, before characters are committed to stories. Action: Resolve an Additional Investigation Struggle at all stories this phase.

Another excellent card, You could potentially drop 4 success tokens down on one turn with this card, on all the stories. Cost is pretty good as well I think.

The Endless Investigation: Uncommon Conspiracy Cost 2 Terror, Combat, Arcane, Investigation x2 Struggles. Text: If you win this conspiracy you may search your deck for any conspiracy card and put it into play, if able. Then shuffle your deck.

With a “With a Fine Toothed Comb: card from above, you could potentially do this in one turn. Then search out another one for next turn. I like this one for an investigation oriented deck.


Well that’s all in this asylum pack. There seem to be some winners, and losers, as can be expected. But the pack is inspiring me to build a new deck, with at least 3-4 of the cards from these packs. So to answer my title question, it's not horrible at all! In fact it is quite good...in an evil sort of way.

These are the questions that poop in my mind when reading this :

Agency:

Hand Restraints: Common Support Cost 1 Text: ATTACHMENT. ITEM Attach to a character. Attached character loses combat and investigation icon.

So that means that every icons written on the text or gave by attachments are concerned ???

Miskatonic U.:

Chess Prodigy: Common Character Cost 3 Skill 3 Investigation Icon Text: FAST When Chess Prodigy commits to a story on your turn, name a struggle type. Resolve that struggle type at that story by counting investigation icons instead of that struggle type’s normal icons at that story this phase. The normal struggle effects still apply.

So, does that means that, as you're exchanging struggles for another struggles (in this case investigation), you need to resolve multiple invstigation (so the winner will make X x 1 token (where X is th number of chess prodigy commited in that story, up to 3) ??? If you get multiplechess prod, you can when a story a turn ???

Cthulhu:

Silver Twilight Temptress: is a new kind of ravager, why not ??



Another OK, but uninspired bunch of cards. The pack features the Investigate Icon, but doesn't really to a lot to promote it's usefulness, aside from Beneath the Surface. From a play testers perspective:

Marshall Greene: Uncommon Character Cost 3, Skill 3 2xcombat, investigation Icon. Text: HEROIC, TOUGHNESS +1, WILLPOWER While Marshall Greene does not have any wounds, all of your characters committed to the same story as Marshall Greene gain WILLPOWER.

Again, we didn't know about White Border only. We though he was a weaker Agent Jerry so we want him to give Toughness +1 to all characters on stories instead of willpower. We did get his cost lowered by one at least.

Hand Restraints: Common Support Cost 1 Text: ATTACHMENT. ITEM Attach to a character. Attached character loses combat and investigation icon.

Terrible. It's easier for Agency to kill something than bother with this. We suggested Body Armor-item, Disrupt: exhaust to remove a wound token. Disrupt: sacrifice to remove all wound tokens from characters you control. More useful and would have comboed amazingly with our version of Greene

Miskatonic U.:

Hapless Graduate Student: Uncommon Character Cost 0(1 steadfast), Skill 0 investigation icon Text: If you would draw a card, you may choose not to draw a card. FORCED RESPONSE After you draw a card, Hapless Graduate Student goes insane.

Not great, more bad wording. Ok if you know you need a fall guy for that story phase. Or to fill out the football team. We had "You may choose to not draw cards any time you are instructed to do so. Forced Response: After you draw a card outside of the draw phase, Hapless Graduate Student goes insane."

Scholarly Plagiarist: Common Character Cost 3 Skill 2 Combat, Investigation Icons. Text: If you win an investigation struggle in which Scholarly Plagiarist is participating, instead of the normal struggle effects, move a success token from the opponent’s side of the story to yours.

One we liked.

Chess Prodigy: Common Character Cost 3 Skill 3 Investigation Icon Text: FAST When Chess Prodigy commits to a story on your turn, name a struggle type. Resolve that struggle type at that story by counting investigation icons instead of that struggle type’s normal icons at that story this phase. The normal struggle effects still apply.

Moved from neutral, seems appropriate.

Syndicate:

Fugitive Scientist: Common Character Cost 2 Skill 1 Investigation Icon Text: CRIMINAL SCIENTIST Characters without an investigation icon committed to the same story as Fugitive Scientist do no count their skill.

We wanted to add that they don't count their Combat Icons as well to give him a little more kick.

Vengeful Hit: Common Event Cost 2 Text: DISRUPT: After you lose an Investigation struggle, choose a character with an investigation icon, remove that character from the story it is committed to, then exhaust it if it is not already exhausted.

Terrible for cost and effect. We wanted it to wound the character since it is a hit. As is, all it might do is help with skill at the end and then the effect is done.

Arkham Advertiser Archives: Uncommon Support Cost 1(steadfast 2) Text: LOCATION RESPONSE: After you win an investigation struggle, exhaust Arkham Advertiser Archives to undrain one of your domains with 2 or fewer resources attached.

Out of the Blue change. Originally it was 'Disrupt: After you win an Investigate struggle, exhaust Arkham Advertiser Archives to place the success token on a different story.' Not sure why this one needs to be limited to such a small domain.

Cthulhu:

Silver Twilight Temptress: Common Character Cost 2 Skill 1 Terror Icon Text: CULTIST RESPONSE: After Silver Twilight Temptress is committed to a story on your turn, choose a character without an investigation icono. That character must commit to the same story as Silver Twilight Temptress, if able.

Meh, Priest of Dagon rehash. We suggested upping her cost to three and having her ability that after all characters are committed, she could pull a character from another story to hers. This is more strategic and can really mess up your opponents plans.

A Single Path: Uncommon Event Cost 1 Text: Play during your story phase before any characters are committed to stories. ACTION: Each player can only commit characters to a single story this phase.

OK. We suggested it as a Hastur or Yog card to help them slow down the early game so they can get their more expensive cards in play.


Hastur:

Wandering Inmate: Uncommon Character Cost 2 Skill 1 Terror Icon Text: CULTIST RESPONSE: After an insane character is restored, exhaust Wandering Inmate to return that character to its owner’s hand unless its owner pays the printed cost of that character.

Not bad, we had an alternate wording, but this is fine.
.

Local Brew: Common Support Cost 0 Text: ATTACHMENT ITEM Attach to a character you control. Attached character gains FAST, and all of your characters committed to the same story as attached character gain FAST.

Fairly blah. They did loose the steadfast 1 at least. We wanted to make the effect more like being drunk: Attached character loses Willpower and Fast. Attached character gains Toughness +1 and a Combat icon. It would have been a sly way to get rid of Willpower on annoying characters and make Hastur more viable.

Yog-Sothoth:

Unfathomable Elder Thing: Common Character Cost 3 Skill 3 Combat 2xArcane Icons Text: SERVITOR RESPONSE: After Unfathomable Elder Thing commits to a story, choose an opponent’s character with an investigation icon. That character cannot commit to the same story as Unfathomable Elder Thing.

Semi useful. How many White Border characters with Investigate have other Icon/abilities that you'd want to use them on defense? On the other hand, it could be key in stopping a Coach Grabowski deck.

Book of Eibon: Uncommon Support Cost 2 Text: ATTACHMENT TOME Attach to a character. Attached character’s controller cannot have more than 5 cards in his hand. If that player has more than 5 cards in hand, that player must choose and discard cards from his hand until 5 cards remain.

Bad, bad, bad. Why is it an attachment? How often do you have more than 5 cards in your hand? Is it meant to stop the recursion deck? We threw out some ideas to try & improve it: 'When you play this card from your hand, each player must discard down to 3 cards. Choose a domain: attach each of the discarded cards to this domain as resources.' If you did this at the right time, you could be adding to your resources and while your opponent gets nothing.

Shub-Niggurath:

Mind Eater: Uncommon Character Cost 2 Skill 2 Combat icon Text: MONSTER ACTION: Pay 1 to choose a character with an investigation icon. Until the end of the phase, that character loses an investigation icon and Mind Eater Gains an investigation Icon.

Kinda meh. It seems more cost effective to use the domain to pay for another character than to steal icons. We suggested that it took all Icons and gained none or paid more and affected the Arcane & Inv. icons of an opponent.

Under the Porch: Common Support Cost 3 Text: LOCATION Action: Sacrifice Under the Porch to search your deck for a Shub-Niggurath character, and put it into play under your control. At the end of the phase, return that character to its owner’s hand.

We worried it would be a new Ghoul K engine so we lowered the cost to 2 and made it character cost 3 and under. As is, it's **** tough.

Neutral cards:

Tithe Collector: Uncommon Character Cost 2 Skill 2 Combat Icon Text: CRIMINAL Forced Response: After a player plays a card, raise the cost for that player to play cards by 1 until the end of the phase.

Changed from : 'The cost to play cards cannot be lowered.' Getting your first card at regular cost seems odd, but not terribly I guess.

Beneath the Surface: Uncommon Event Cost 4 Text: RESEARCH Play during your story phase, before characters are committed. Action: Choose a story. Until the end of the phase, if you win an Investigation struggle by at least 3 icons at that story, win that story immediately.

OK,.

With a Fine Toothed Comb: Common Event Cost 2 Text: RESEARCH Play during your story phase, before characters are committed to stories. Action: Resolve an Additional Investigation Struggle at all stories this phase.

Same sadness as with "Sleepless Nights". You should be able to play this during any story phase, even after players have committed. It's a surprise, springboard effect that will help anyone using lots of investigate.

The Endless Investigation: Uncommon Conspiracy Cost 2 Terror, Combat, Arcane, Investigation x2 Struggles. Text: If you win this conspiracy you may search your deck for any conspiracy card and put it into play, if able. Then shuffle your deck.

Again, Conspiracies could have been meaningful but this does little to nothing. My original idea was the 'Feature Icon' goes first on the story, so this one would have been Investigate, Terror, Combat, Arcane, Investigate. Make it something the investigate players would able to exploit and be beneficial to them. The cost is still too high for something that takes up deck space and you may not get to benefit from.

Donald

PRODIGEE said:

Miskatonic U.:

Chess Prodigy: Common Character Cost 3 Skill 3 Investigation Icon Text: FAST When Chess Prodigy commits to a story on your turn, name a struggle type. Resolve that struggle type at that story by counting investigation icons instead of that struggle type’s normal icons at that story this phase. The normal struggle effects still apply.

So, does that means that, as you're exchanging struggles for another struggles (in this case investigation), you need to resolve multiple invstigation (so the winner will make X x 1 token (where X is th number of chess prodigy commited in that story, up to 3) ??? If you get multiplechess prod, you can when a story a turn ???

The Intent is obvious.......................partido_risa.gif

Sorry.

I think it means instead of counting (your choice of) Terror, Combat, or Arcane Icons to resolve that struggle you count Investigate Icons. You would apply that struggles effect normally after determining the winner; insanity, wounding or ready-ing.

PRODIGEE said:

These are the questions that poop in my mind when reading this :

Oh, that's bad... ;)

PRODIGEE said:

Agency:

Hand Restraints: Common Support Cost 1 Text: ATTACHMENT. ITEM Attach to a character. Attached character loses combat and investigation icon.

So that means that every icons written on the text or gave by attachments are concerned ???

I don't know. The wording seems a bit off. It looks like it does remove just 1 icon of each from this wording, but it could be all icons. The wording seems incomplete.

PRODIGEE said:

Miskatonic U.:

Chess Prodigy: Common Character Cost 3 Skill 3 Investigation Icon Text: FAST When Chess Prodigy commits to a story on your turn, name a struggle type. Resolve that struggle type at that story by counting investigation icons instead of that struggle type’s normal icons at that story this phase. The normal struggle effects still apply.

So, does that means that, as you're exchanging struggles for another struggles (in this case investigation), you need to resolve multiple invstigation (so the winner will make X x 1 token (where X is th number of chess prodigy commited in that story, up to 3) ??? If you get multiplechess prod, you can when a story a turn ???

No, you don't get an additional investigation struggle, but you count Investigation Icons for another struggle. So, for instance, you can name Terror, and instead of having the most Terror Icons, you win the Terror struggle by having the most investigation icons. Note that Investigation icons don't prevent insanity like Terror icons do. That aspect remains the same.

I REALLY like Chess Prodigy. Gotta have a bunch of him.

Donald, your revelations are very interesting, and I assume they refer to playtesting. If so, aren't you forbidden to tell us that information? Hope not.

Chick

This AP seems to be the weakest of them all so far. One useful card, others are very simple and very bad. I'm betting the next pack doesn't even have one non-useless card.

Still, thanks for the spoilers!

Bard said:

This AP seems to be the weakest of them all so far. One useful card, others are very simple and very bad. I'm betting the next pack doesn't even have one non-useless card.

I have to agree. Not much stands out to me in this pack.

I'll bet you guys complaining don't run investigation-heavy decks. There are some excellent cards in this pack for such a deck. I think this is one of the most interesting asylum decks so far.

I'm also looking forward to the terror focussed asylum deck. Which one is it supposed to be ?

Chick

chicklewis said:

I'm also looking forward to the terror focussed asylum deck. Which one is it supposed to be ?

Chick

AP 7, Spawn of the Sleeper.

In my opinion this pack is somewhat better than the previous ones: some cards are very bad (Local Brew, Conspiracy), but at least two are interesting:

Under the Porch is very very very good: in mixed borders environment it is a beast! I would have loved it even with the max 3 cost clause (even priced 3).

Tithe Collector is another remarkable card: it works very well as infinite loops or jump strategies hoser, and the cost and icons make it useful against syndi-lookalike rushes. Its symmetry can be easilly broken.

Donald said:

The Intent is obvious.......................partido_risa.gif

Sorry.

Thank you for your kind words bostezo.gif

I was kinda curious on how it worked, as exchanging icons on a struggle isn't such an habit ...

Well, what happen in case you have a card like elder shoggoth commited on the same story as Chess Prodigy ? Do you consider multi occurence of the same terror icon replaced by multi investigation (in case you choose the Terror struggle, of course) or does only one of the multistruggle have to be tranform into something else ??

The text said "choose a struggle type" ... not a struggle ...

Just imagine a kind of "Miska Cthulhu deck with a prodigy wearing a Idol from R'lHyeh .... and managing to generate tokens with that !

PRODIGEE said:

Well, what happen in case you have a card like elder shoggoth commited on the same story as Chess Prodigy ? Do you consider multi occurence of the same terror icon replaced by multi investigation (in case you choose the Terror struggle, of course) or does only one of the multistruggle have to be tranform into something else ??

The text said "choose a struggle type" ... not a struggle ...

Just imagine a kind of "Miska Cthulhu deck with a prodigy wearing a Idol from R'lHyeh .... and managing to generate tokens with that !

If you have Elder Shoggoth, or any such card that adds additional Terror struggles, all of them will be resolved by counting Investigation Icons instead of Terror icons. The result of losing Terror struggles will be insane characters, not generate tokens.

Ok, I now understand your point ... Thus said, this might lead to bizarre deckbuilding, using I icons to be the pin point of a Insanity deck ... I like this.

Thank you Marius gran_risa.gif

PRODIGEE said:

Ok, I now understand your point ... Thus said, this might lead to bizarre deckbuilding, using I icons to be the pin point of a Insanity deck ... I like this.

Thank you Marius gran_risa.gif

Yup, Chess Prodigy turns your Investigators into icon beasts! Treats old Armitage as if he had 3 Terror, Combat or Arcane AND 3 Investigation. Anthropology Advisor makes all investigators a little more Rambo like, while keeping ther investigation ability... emot-neckbeard.gif

antropologyadvisor.jpg

Well, your bunch of rambo's are quite simple to beat, as a simple character which got destroyed will bring dooms to the others ...

demonio.gif

PRODIGEE said:

Well, your bunch of rambo's are quite simple to beat, as a simple character which got destroyed will bring dooms to the others ...

demonio.gif

Isn't the game fun!?!? evillaugh.gif More fear and doom for those hapless investigators... zombie.gif

The collectors info is 21 to 40, same icon. Cthulhu is back where he belongs; unlike core which had CT before SY, APs spawn and horror are the classic format.

Hand Restraints is a great illustration, a blond Julia with monstrous hands in old style cuffs. Fear of God this card is not.

Scholarly Plagiarist is beautiful, looks like trotsky, nietche, and kafka rolled into one. Nice ability. But this is the Investigation AP, and I'm seeing only lesser such abilities. But MU token generation might someday sneak up on us all.

Chess Prodigy is a nifty image, more of the new aeon look (sleeping pills). Felicia Cano has done this game some nice work. The monster reflected in his glasses had better keep his king away from K8 or Prodigy pulls the queen back one for mate. Zany, but an AP highlight. The three other Sorcerer. Investigators. (all AP) are Investigator. Sorcerers. Big whoop.

Fugitive Scientist. This card looks waaay cool. Bocchio is giving his patient an alligator heart? (insert horrified expletive here) Syndicate two cost Investigate has some serious competition - Triggerman, Anarchist, and Fugitive. I want this card to be tastier, but again nifty syndicate negation / evasion.

Vengeful Hit. Image tells a nice story, is a nice era-piece. The orator has incited the crowd. What's he reading from? Why is his ability so crappy?

Arkham Advertiser Archives: Eleventh Arkham card. Yay Arkham! How often will syndicate win Investigate? Otherwise a fourth two cost domain ain't bad. Mundane but evocative, with the single bulb and the black cat. Is the janitor a bit too close to the 1800s section with his mop?

Silver Twilight Temptress is 7th for the twilight. I like her, far from ghoulish. Here, some wine? Stab. This game continues to put out cards of beautiful women. Shes' like a siren luring the weak away from the flock.

A Single Path is Rom's third card. I'm stll waiting for something more. Cave Mouth has a profound icy jagged cliff behind which the low antarctic sun. I complained then that it was a bit flat and random in cut. Polar Mirage is like cheap colored pencils and drawing class. Rom gives us a single path over a rise around a pond to fort-like beaver den. The steam from the den reflects off the pond. The claw steps have passed on in. I'm still meh. The ability looks to make a huge dent in some players plans. Rush here only.

Wandering Inmate is sleeving a huge blade. His nose makes him look like the tragic half (the other half folly) of the two theatre masks. Just by having him in play as a minor target, he may survive early to slow opponent restore then look to the other characters in the ward to get billy laid and strangle nurse ratchet.

Unfathomable Elder Thing is superb. This is Elder Thing Five. He is perfectly rendered. His Investigate invasion puts him weaker than three, better than one.

More cards later. The story is just too anachronistic for me. She's a 1920s young woman living alone going to work. Lowell Textile Mill girl she is not.

Tithe Collector is the first neutral criminal. I find that amazing. Move over Benefactor and Messenger. His right hand is a left hand. He's cool and a cheap playable neutral.

Hapless Graduate Student. His ability has him flip flopping. What does he do? When do you not want to draw a card? At the bottom of your deck? Well, at least his name is no lie. Like that Cheech and Chong album "You got ripped off." The whole album repeated those words, both sides. Someone at FFG is hating his thesis right now. It's the same old misked up illustration - people and books. Hey, contest! How many cards have a person with a book, extra credit with a lamp. These cards are thematic writers cramp. Break the adnauseum; someone please do it new. Ghosts off the page ain't it. I wanted to relate.

Book of Eibon, Mind Bending Revelations is the biggest whiff in recent FFG cthulhu history. Granny Orne wastes this unique. It is hereby demoted to the rank of conspiracy, it is such a disappointment. Talk about mailing it in. You wanna screw up an avatar or a mi-go or a dark young, do it. You want to make Charles Dexter Ward too weird to play, fine. You get the big cards right - Elder Things, a unique seminal tome perhaps. You know what? Wilmarth, the yuts on the schooner with the loafers and the guinness, that loser, he deserves Book of Eibon. The original Book of Eibon, by some unknown illustrator named John Goodenough, plays the part of the classic movie ruined in the new century. Bad repeats - we might need to start a list. Eibon's illustrator Mark Hyzer gave us the Specimen Bags and now Local Brew and Hand Restraints. Restraints, nice. Local Brew gets a professional pass, with it's Rafal Hrynk style. Just to heap scorn here. And Mind Bending? What is it now FFG, a Dead Show? Must we bring up soft and cuddly? And I haven't even talked about what the card does. Ei n'est pas bon.

Space Eaters have a new friend, Mind Eater. The meeting of the eyeless cards. We'll invite Bearer of the Yellow Sign, Author of Hideous Truths, and Twin of You. We'll have to order out if Those Without Faces want to come. But they've got the dart board.

Fugitive Scientist is the first criminal. scientist. and 18th scientist. Other scientists have also been Investigator, Monster, and Day. Of the 34 criminals, only three others - two investigators and the conspirator celebrity - have two subtypes. He's just the coolest looking card!

Scholarly Plagiarist, MU criminal. There are thirty-one syndicate criminals. Old AE Hired Muscle is the lone agency criminal. Hastur has two criminals - AE Street Scholar and Thrill Killer. New Tithe Collector is the first neutral criminal. And this just in, new Scholarly Pragiarist is the first MU criminal. Two factions with criminal firsts in the Horror Beneath the Surface. Julia is surrounded by crooks. Marius and darkbater must be thrilled.

johnny shoes said:

Hapless Graduate Student. His ability has him flip flopping. What does he do? When do you not want to draw a card? At the bottom of your deck? Well, at least his name is no lie. Like that Cheech and Chong album "You got ripped off." The whole album repeated those words, both sides. Someone at FFG is hating his thesis right now. It's the same old misked up illustration - people and books. Hey, contest! How many cards have a person with a book, extra credit with a lamp. These cards are thematic writers cramp. Break the adnauseum; someone please do it new. Ghosts off the page ain't it. I wanted to relate.

Or when Cthulhu is out and you want to let him eat your opponent's characters. Of course, you would need card draw from another source. Luckily, MU is the perfect faction for drawing cards outside of the draw phase. So, yes, two instances where not drawing cards is to your benefit: the bottom of your deck and sacrificing characters to Cthulhu.

Good point. Hapless Grad stops card draw which stops AE/core cthulhu from making you sacrifice a character each draw. But you need that other draw source. Too situational for CCG, but perhaps can get good LCG use. I bet there are other benfits for his trickeration.