Future career hopes?

By Plushy, in Rogue Trader

The default careers are a great spread, in my humble opinion. The additional xenos races in Into The Storm (Orks and Kroot) and now in the upcoming Soul Reaver (Dark Eldar) add a lot to the game, and I think that the lack of Craftworlders isn't going to change. Want do you guys want to see next?

I'm hoping for an alternative to the Rogue Trader would be great, some kind of alternate owner of the vessel. A non-Astropath psyker could also be excellent. Some flavour of Astartes would be pandering, but fun. As for xenos, I would personally kill to see a Sslyth Mercenary (great warriors, loyal, very alien) or a Stryxis Nomad (surprising party faces, good plot hooks, under-utilized.) I'm also a sucker for Dark Eldar, and hope they get a small mountain of alternate ranks. Rak'Gol might be a distant stretch.

Personally, I'd quite like to see a human pathfinder/scout class. The Kroot covers this niche quite well, but letting a Xenos PC into the party imperils the immortal souls of the players.

Sniper and Gunslinger alternate ranks for the Arch-Militant wouldn't go amiss, nor would some official means of importing the Faith powers from Blood of Martyrs for the Missionary

Plushy said:

The default careers are a great spread, in my humble opinion. The additional xenos races in Into The Storm (Orks and Kroot) and now in the upcoming Soul Reaver (Dark Eldar) add a lot to the game, and I think that the lack of Craftworlders isn't going to change. Want do you guys want to see next?

I'm hoping for an alternative to the Rogue Trader would be great, some kind of alternate owner of the vessel. A non-Astropath psyker could also be excellent. Some flavour of Astartes would be pandering, but fun. As for xenos, I would personally kill to see a Sslyth Mercenary (great warriors, loyal, very alien) or a Stryxis Nomad (surprising party faces, good plot hooks, under-utilized.) I'm also a sucker for Dark Eldar, and hope they get a small mountain of alternate ranks. Rak'Gol might be a distant stretch.

I think Rak'Gol are far too hostile to be a possible choice, not to mention being tainted by Chaos. The Sslyth.. maybe, I like the sound of it. Depends on if they can get the balance right. Sslyth are the kind of thing the Space Marines were created to fight.

I'm also hoping for a lot of specialties for the Dark Eldar, and am not too worried we won't get them in Soul Reaver. They have a whole book devoted to the Dark Eldar, and as much space as an adventure can take up I really don't think they're going to stick us with a mere 5 pages of material or anything. Especially since it's a prime opportunity to put a lot of nice stuff in for players. I think we'll only get the one Career, but things like Wych, Lhamian, Incubi? could be handled with alternate ranks quite easily. I'm hoping there will be Reaver Jetbikes.

And I have to admit, even if the interpretation of a Ranger's role seems to be shifting more toward them still serving their Craftworld even as they wander about, doesn't preclude them from working with a Rogue Trader, even if it feels a bit more contrived than the Dark Eldar to me (the DE have pure self-interest at heart, and who's to say the Rogue Trader isn't a better option than most, especially if they were ousted from their cutthroat society). You could pull it off, though Craftworld Eldar really seem right out. In fact, assuming the Dark Eldar hold true to their nature, it can be noted that all of the Xenos we've been presented thus far have been of a mercenary nature (unsurprising, when dealing with Rogue Trader), and there's not too much reason to believe the pattern won't continue.

I would love to see some adaptations of the Arbitrator, Assassin and Adept, as well as some kind of generic sanctioned psyker - but that last one is of much less import.

In particular, I'd like to be able to play a Chiurgeon or Doctor-type character that doesn't come with the added baggage of a religion or fetish.

I think they important thing is to make sure each career is distinct.

Faith powers Missionary would be nice, as would an alternate Psyker (hoping for this one in Navis Primer) and more stuff for the Arch-Militant. A rank for Void-Masters that makes him specialize in flying a gunship for the away team would be so much fun.

I really want something with the Stryxis. They're xenos that aren't combat monsters, have some nice face abilities in fluff, and would give you bonuses to acquiring xenos weapons and tech. Could be a lot of fun to fluff them out, too.

I don't think we're going to see the Ranger/Corsair until the Craftworlders gt their own game.

Sslyth would be so much fun to have as a mercenary bodyguard for the RT, and would be even better for my future Dark Eldar game. Really hoping for lots of alt. ranks in there. Playing a Haemonculi or a Scourge would make me so happy.

Plushy said:

[…]

I don't think we're going to see the Ranger/Corsair until the Craftworlders gt their own game.

[…]

Fgdsfg said:

Plushy said:

[…]

I don't think we're going to see the Ranger/Corsair until the Craftworlders gt their own game.

[…]

I think you will see rules for Eldar and eldar careers long, long, long, long - infinitely long, in fact - before you get a xeno game.

I've said it before, but I'll repeat it.

The Eldar are huge in the Koronus Expanse. Rogue Trader is the only game with playable xenos. Given that the Eldar are so crucial in that game's setting and yet have been passed up in favor of much more niche races (Kroot, Dark Eldar) makes me think that FFG is saving the Craftworlders for their own game. Otherwise there is no justification for the lack of a Corsair/Ranger career.

Maybe FFG is considering an Eldar game. I'm pretty certain N01-H3R3 would jump at the opportunity to write for it.

But I wouldn't get my hopes up too high. I'll believe it when I see it.

I'd really like to see a Tao, and quite surprised it hasn't been mentioned.

Do you mean the Tau? There are certain problems with including them, not the least of them is that they're confined to the part of the galaxy far, faaaar away from Koronus Expanse.

Morangias said:

Do you mean the Tau? There are certain problems with including them, not the least of them is that they're confined to the part of the galaxy far, faaaar away from Koronus Expanse.

gran_risa.gif That's what you think. demonio.gif

Side note: The above statement from Morangias is true, but GM's may Houserule what they like. Just take your players consideration into mind before you do, IMHO.

Plushy said:

… as would an alternate Psyker (hoping for this one in Navis Primer)…

According to the announcement the book does have a new Weirdboy career. Does that count?

BYE

Perils of the Waaagh! should be amusing to read.

H.B.M.C. said:

Plushy said:

… as would an alternate Psyker (hoping for this one in Navis Primer)…

According to the announcement the book does have a new Weirdboy career. Does that count?

BYE

Oh, hell yes it counts. I'm hoping the Weirdboy has the proper chops (heh) for melee combat in addition to his vomiting fire and exploding cranium.

Nameless2all said:

Morangias said:

Do you mean the Tau? There are certain problems with including them, not the least of them is that they're confined to the part of the galaxy far, faaaar away from Koronus Expanse.

gran_risa.gif That's what you think. demonio.gif

Side note: The above statement from Morangias is true, but GM's may Houserule what they like. Just take your players consideration into mind before you do, IMHO.

there's really no telling how far a sanctioned Tau could travel hitching ships. not to mention most kroot here carry weapons aquired through Tau, and if they can make it that far , why not their more technological counterpart?

I don't think Tau can easily be sanctioned, as they are a moral threat to the Imperium.

The Tau are kind of defined by unity. Farsight, the one memorable outlier, still has his troops a;; dedicated to him. You never really hear about a renegade Tau. For one thing, they descend into maddened blood frenzies without an Ethereal nearby.

The Kroot are sworn to them through a debt of honor and/or a steady pay, the Vespid are mind-controlled… No, a Tau PC doesn't make sense.

A Stryxis Nomad career is now my favorite hope.

Cornwallis said:

there's really no telling how far a sanctioned Tau could travel hitching ships. not to mention most kroot here carry weapons aquired through Tau, and if they can make it that far , why not their more technological counterpart?

How about because they're a little busy dealing with an entire Imperial Crusade to in the Jericho Reach, and would have to fight their way through the Iron Collar and Xenocide zones to get to the warp gate that would give them passage? The Kroot probably can't even make that journey anymore. More importantly, the Kroot are 'naturally' a bunch of nomadic wanderers, just travelling around in their big Warspheres, roaming the galaxy hoping they find good genetics to absorb. That they have some Tau technology on them doesn't mean there were going to be any Tau with them.

Plushy said:

The Tau are kind of defined by unity. Farsight, the one memorable outlier, still has his troops all dedicated to him. You never really hear about a renegade Tau. For one thing, they descend into maddened blood frenzies without an Ethereal nearby.

Beg your pardon, but Farsight is a renegade. The reason the breakaway Farsight enclaves exist is because Farsight's expedition got all their Ethereals killed, and set off on their own.

Cheers,

- V.

Vandegraffe said:

Plushy said:

The Tau are kind of defined by unity. Farsight, the one memorable outlier, still has his troops all dedicated to him. You never really hear about a renegade Tau. For one thing, they descend into maddened blood frenzies without an Ethereal nearby.

Beg your pardon, but Farsight is a renegade. The reason the breakaway Farsight enclaves exist is because Farsight's expedition got all their Ethereals killed, and set off on their own.

Cheers,

- V.

As most likely noticed, i know nothing about Tau lore, but wasn't it mentioned without ethereals they go ape ****? is Farsight's group raving mad like that, or what?

Um, the Tau aren't quite that bad, mate.

When the Tau have an Ethereal present, they will not fight among themselves, at all. Besides mediating disputes, the Ethereals have some unnatural way of calming Tau and instilling absolute obedience. When the Ethereals aren't present, the Tau will fight, squabble, and disagree with each other just like anybody else. Think about how much of the violence in 40K is human on human, or ork on ork, or eldar on (dark) eldar… Sans Ethereals, the Tau sink to about that level.

The fact that Farsight's enclave has no Ethereals merely means they are independent and can disagree among themselves, and that those disagreements can flare up into open violence from time to time. It doesn't mean they're bats*** crazy psychos. If it helps, I heard one GW staffer describe Commander Farsight as the Tau version of Dread Pirate Roberts. Of course, that staffer might have just been blowing smoke…

Cheers,

- V.

Tau also tend to either beak and run or go into the closest thing they have to a berserker rage if an Etherial on the battlefield with them is killed - that is to say a methodical advance on the foe pouring firepower on them even when strike and fade tactics or a tactical withdrawal would be more sensible.

the more its discussed, the more, albeit unlikely, still possible a rogue tau (single or group) might run as far as he/they could, ending in our expanse. an ethereal-less tau doesn't sound any more dangerous than an ork onboard…