I have been playing Elder Sign for a while, and find it too easy, losing only if the world is truly against me. For the most part, I think this because it seems quite hard to actually generate doom tokens, especially the 10-12 it takes to unlock most elder gods. But I also have found that adventure cards get completed more often than not (ordered cards and locked dice not-withstanding).
But since responses to "It's too easy" are usually met with "no it's not", I'd like to verify that I'm handling things correctly adventure cards correctly.
Below is a hypothetical adventure completion case with held dice, lost dice and clues. Tell me if I'm interpreting the re-roll rules correctly.
Let's say I have the following non-ordered card, which takes a minimum of 6 dice to complete.
- 3Adv, Skull
- Skull, Skull, Terror
- (Scroll or Terror) monster
Roll #1 (6Green): 3Adv, 3Adv, 1Adv, 2Adv, Scroll, Scroll
Response: Put the scroll on the monster task. (Monster will now go away, whether I complete the card or not)
Roll #2 (5 Green): 3Adv , 3Adv, 1Adv, 2Adv, Scroll
Response: Put 3Adv on my character, Lose a die.
Roll #3 (3 Green): 3Adv, 3Adv, Skull , [+held 3Adv ]
Response: Put 3Adv (from character) and Skull on 1st task to complete it; Use tommy gun card, for Red/Yellow die.
Roll #4 (2 Green, 1 Red, 1 yellow): Skull , Skull , Scroll, Scroll
Response: Use clue. Hold 2 Skulls, Re-roll 2 dice
Roll #5 ("2" Green, 1 Red, 1 yellow): [ Skull , Skull], Scroll, Scroll
Response: Put Skull on character lose 1 die.
Roll #6 (1 Red, 1 yellow): Skull , Terror , [+held Skull]
Response: Use Skull(from character) and Skull, Terror from dice. Finish Task. Finish Adventure Card.
Correct? Close? Let me know.
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