An aspect I find boring in the game (and I know others are going to disagree because they praise it) is customizing your deck for each different quest. It is a tedium for me that I do not enjoy. Perhaps PC/video games spoil me because they shuffle the deck and deal out the tokens for me, but there are a lot of minutia involved and the deck changing is about as muct time consumption as it is to play an actual quest.
If the quests were epic, meaning they had 20+ stages to them, awesome battles, and lasted for many hours, then I see the point. But these quests are short, the game length is short (all great things, mind you) but because they are short, the deck customization is not something I enjoy.
So for good or bad, I go with "One deck to rule them all"
My son plays with me sometimes…sometimes I solo with one deck, sometimes I solo with his deck as well. I enjoy starting at quest 1 and then rolling all the way to the end and see how we did.
I am an engineer, I guess I'm good at math, but I don't buy into the 50 card logic everyone harps on. I use 80-90 deck cards and I'm never playing with a mindset of, "dangit, why isn't that card showing up yet?". To limit my deck to 50 would be far too stressful because I do not see how some cards are that much more powerful than others. If I choose a card, I put all 3 in…I rarely limit them in that regard…and I throw in the songs (most of them) as they can generate me some revenue if I have the right cards + rivendell minstrel.
But I digress.
The heroes we use: Loragon, Glorfindel, Frodo. I've often considered swapping out Frodo and I'm going to try Denethor as someone has suggested. Glorfindel with his new gigs is indeed powerful, but I honestly don't see how one hero wins anything. Most enemies which cause problems have 3-5 armor and Glorfindel attacks with a 3. In the beginning, he can really help with questing, but some missions are oriented towards swarming you with enemies so his role does vary from mission to mission. Asfaloth, in my mind is probably the one card I do enjoy having…but so is fast hitch for Frodo. Have I ever considered reducing my deck? Nah.
This deck is a four sphere deck. Song of battle is in there so I can get Glorfindel the sword and bow. And other songs are added in order to get unique items for Loragon. There are also things to support Frodo, etc.
All in all, even with my statistically inferior deck (when compared to the 50 card decks), I wholly enjoy playing this game and I'm winning more than I'm losing, (however I swear a lot when playing Escape from Dol Goldur and I don't usually win that one…in fact, I think I've only won it once)
I spam Glorfindel and use Frodo to absorb damage and my threat shoots from 24 to 48 in no time flat…but I don't care…it is all part of the early game strategy to reduce damage and I just use Loragon to reset and then after the reset, you play a little more tight to the chest.
My son's deck is also a ton of fun, and THIS is what I like about this game is the synergies between cards. Due to the latest series, there has been a lot of focus on dwarves, of course, so he has an all dwarven party. His favorite missions are when he can bring in all dwarven allies (his deck literally has nothing but dwarves in it) and then use the battlemaster to kill a troll in one fell swoop, or use his cards to commit everyone to defense or to the quest and then refresh them and pummel them into oblivion.
His heroes are Gimli, Dain, and Gloin.
The synergies with his deck and mine are fantastic…as I often purchase items for him and he will do likewise. Gloin committed to quests (with Dain's ability) is very helpful and Gimli tends to play the same as Glorfindel…quest early and then attack later.
Anywho, we are probably noobs in the grand scheme, but we enjoy the game tremendously. We get lazy, though, we never change our decks…his is 70+ and that is how we like it.
The synergies and the figuring out how to work together to overcome something difficult is what I enjoy. Some of the quests are awful, especially the gollum ones because I really dislike it when I "lose instantly" or "can't attack this turn". Those are hokey game elements to me. I personally wish there were ways to create 3 or 4 decks and have even more synergies.
A game I enjoy playing is Shadows over Camelot…yes, I know that Battlestar Galactica is supposed to be better, but it frankly isn't if you play with 6 or more people and we like to actually finish within an hour, although the traitor mechanics are nicer. The point I'm making is that cooperative games are fantastic. And I've seen some great designs which make games difficult. I just wish they could get more epic in their scope. I want to command 12 heroes, not just three. I want to have broad expanses and linked quests…not some hokey nightmare mode. That is what I want…but I really am quite happy with what I have.
Thanks for listening, and happy playing!