Hey there,
I posted this question on another thread but I didn't want to derail it so I started my own thread
+++++++++++++++++++
On the other thread, Darth Smeg said:
Easy DoS
Whenever rolling a test, the 10's digit is also your DoS.
Example: Bob shoots Greg, at short range using Semi Auto for a total bonus of +20 to his BS, which is 30. His effective BS for this test is 50, and he rolls 34.
Under the Easy DoS rules, this is a hit with 3 Degrees of Success. That being resolved simply by looking at the first die (the one showing 10's).
This means that you want to roll as high as possible, under your threshold, rather than as low as possible. The statistics are the same, however, you have just as much chance of scoring the same number of DoS as you have under the normal rule. The higher your effective threshold, the higher you can roll and still pass the test. And the more DoS you can achieve. But this saves you from a calculation on every test, and they add up. In a 10 round combat with 6-8 fighters, this simple subtraction to work out DoS can account for several minutes real time. Over a long and combat intensive game session, it really adds up.
+++++++++++++
I find this houserule very interesting.
As my player's are old farts like me, sometimes after a full day's work, simple subtractions can be quite daunting.
But I was wondering for those of you who are using this houserule, how does it handle thresholds when they are over 100 ? Do you add an extra DoS for every "10" over 100 ? Hmm that doesn't seem quite right..