Humans versus Cylons: Victory Count

By Mindseye, in Battlestar Galactica

I've played 4 games - 3x3 player and 1x5 player. In all of our games, the cylons have won, and I have been a human EVERY FRAKKING TIME (even when I was Baltar in the 3 player game!)

2 of the games have been easy Cylon wins, and the other two have been narrow victories (Humans needed 1 more turn to jump with 1 pop and 1 fuel left, and the cylon player drew a Crisis Card with "Current Player Chooses" on it to kill off our last population, which sucked.)

I'd love to know what it's like to win!!

bucklen_uk said:

So in total Cylons 7 Humans 3. Games seem harder on the Humans when the Cylons end up next to each other in the seating order (only applicable with 4+ of course) - being hit twice with no opportunity to fix the problem caused by the first cylon is nasty.

Update:

3 Player: Cylons 1 Humans 2

4 Player Cylons 3 Humans 0

5 Player Cylons 2 Human 1

6 Player Cylons 3 Human 0

We've played 3 games so far

Humans won in a 3 player game,

Cyclons won twice in the 4 player games.

I guess I should have stated that the three human wins were all 5 player games. 5 player SHOULD be the best chances for the humans anyway, right?

Played my first game yesterday, WoHo!

5 player, humans won and it wasn't even that close. No cylon until sleeper phase might have something to do with it, and since all of us played it for the first time we probobly missed/goofed on several rules as well. More in the "First game" thread.

4 players: Cylons 1, Humans 0

5 players: Cylons 1, Humans 0

6 players: Cylons 1, Humans 1

4 Players: Humans 2, Cylons 0.

The first game, we didn't know much what to do, and our Cylon player spent a a turn trying to escape the brig before revealing themselves (two of the four players were keeping him in). When the sleeper phase arrived, our fuel was barely in the red with everything else nearly pristine, denying the Cylon player any backup. Shortly after, we found fuel and the humans won the game.

Second game was much closer, the Cylons lost to a die roll, mostly. Some lucky/clever teamwork between finding a crisis that put a lot of Cylon ships on the board, followed right after by the Massive Attack Supercrisis nearly destroyed everything. The Cylons simply couldn't muster the damage to finish the game off.

How are these groups with massive Cylon victories managing to do it? In our second game (arguably our first real game), the Cylons were lucky and tried very hard, but still managed to fail...

Our group, so far:

First game, 4 player, human win

2nd game - 3 player, cylon win

3rd game - 3 player, cylon win

4th game - 6 player, cylon win

First game was a squeaker for the humans, which I didn't attend but where a lot of beginner mistakes were made. I personally feel the game would be more fun if it were a little easier for the humans. It's almost like the loyalty deck decides the winner.

That said, we clearly need to refine the human strategy, and some of the posts here are helpful and confirming a lot of my/our gameplay adjustments.

Well, from what I'm getting, our Cylons engaged in very little brig action, which can be crippling to the humans...

Cylons 3, Humans O

One of the games, one was lost due to morale, and the other two ended from centurions reaching hte end of the track. Both of those times Armory was out of comission for several turns, but it seemed to us that the centurions were too hard to kill. Once they get on to galactica, the revealed cylon players can just use the fleet to drive them right home.

Finally got to play this one on Saturday

2 games Humans 1, Cylons 1

The human win was very close with the Cylons probably winning on their next activations.

The Cylon win was a blowout. Galactica began bleeding fuel early to Basestar missles. Then I, the righteous Admiral Adama became a Cylon during the sleeper phase. It was an easy cakewalk to empty fuel at that point.

What do you mean by the basestar's missles bled the humans' fuel? Isn't there only one "lose fuel" token which is removed if used?

Getting rid of centurions is difficult. In order to do so the "Authorization of brutal force" quorum card, "strategic planning" skill card, "Executive orders" (EO) skill card, and Helo's abillity really help. Killing heavy raiders before they dock via EOs and the "Command" location, with Lee's once-per-game abillity, or with "Maximum firepower" skill cards and either Starbucks abillity or EOs is generally easier, IMO.

Yep, there's only 1 token that damages fuel--and we drew it 3x during the game! By the sleeper phase, it was fuel that was in the red of all the resources. preocupado.gif

Bad luck I guess since I wasn't the only one drawing for the damage chit.

Then our revealed Cylon did something unusual. Instead of using the Caprica location, he used the human fleet location to damage Galactica--and drew the fuel chit himself!

From that point, I just had to choose "bad" locations--and that only twice to empty our fuel.

When you draw the "lose a resource" tokens you are supposed to remove them from the game. Only the location damage gets shuffeled back in.

Also my record just went to Cylons 4, Humans 0. I should start writing it as Skin Jobs 1, Centurions 3, Humans 0. We got hit by the super crisis that places 2 centurions on the track. Brutal force got rid of one, and chief Tyrol must have missed almost 20 shots at the last one. Serously he got at leat one EO from each other player, plus 4 or 5 Strategic Plannings. Maybe I'm just cursed.

Oops, I missed that rule about the resource tokens. That'd really help the humans. I just thought it was bad luck we kept drawing the fuel token.

Also, played again last night. This time, I was MADE a Cylon by the other Cylon's reveal and trip to the Resurrection ship (He was dealt the 2nd Cylon card during the sleeper phase.) This time, I was President Rosalyn. Because the Cylon passed on 2 other cards (He was Baltar) I was able to keep them guessing for 2 turns before revealing, dumped the Admiral in the Brig (with an arrest order claiming HE was the Cylon) and the chief in sickbay when I revealed. Easy Cylon victory followed.

I guess I'm just "meant" to be a Cylon

1-Starbuck-cylon at the sleeper phase

2-"The Ole Man"-cylon at the sleeper phase

3-Rosalyn-MADE a cylon by the other cylon revealing after the sleeper phase.

We played our first two games on Sunday - both six player games:

The first game was hectic with Cylons all over Galactica. Before the first jump the resources were already in the red. The Cylons almost managed a victory before the jump 4 mark ! It was however great fun.

The second game was the complete opposite. Between a human Helo making extensive use of Raptors scouting, Roslen Religeous Visions and Boomers Scouting the human players managed to pretty much filter out every single bad crisis and had an easy time of it. The two poor cylon pilots could do very little beyond watch. We also strangely discovered that Tigh is very effective in the Brig. The game might have gone differently if the simpathiser had been on the cylon side - but unfortunately moral dipped briefly into the red for about half a turn just as the new loyalty cards were handed out.

So, Cylons 1, Humans 1

Looking at the other posts in this thread we are running at

Total: Cylons 109, Humans 48

3 player: 1 cylon 1 human win (they cylon won easily, but only becouse I forgot we had nuces, doh!)

4 player: 1 cylon win

6 player: 1 human win

Total 2-2 so 50% for me so far.

4 Player: 2 Cylon wins

This may have been skewed as I was the only one to have read the rules beforehand and was dealt the You are a Cylon card right from the beginning. Both games I played quite loyal for the first half, at the beginning mostly so everyone could learn, but also to keep the dials from going red so the sympathizer would be on my side. This involved me having to chose a Tylium planet when we got to distance 4 to make sure fuel wasn't too low. I'm looking forward to being human and not some frakking toaster!

3 player: 1 Human/1 Cylon

I was human the first time and through the cylon in the brig after the sleeper phase. The second time I was the cylon from the beginning and the two humans suspected each other, so they got butchered.

3 player: 1 cylon victory. Very close game.

4 player: Humans win again. (that's 4 in a row in my games!)

Most notable aspect of the game : I've never seen people ditching skill cards because of hand size limits so often.

Updated count

i believe we're at ~7 human victories and 35 cylons ( three human victories were in a row, but now the cylons are back on track)

My group has now had 2 human wins in a row, which gets us to about 50/50.

Two four player wins for humans. First added 2 resources to each dial, and was a squeaker with a 50/50 FTL jump for the win. The second was with 1 resource added to all the dials, and it was a fairly comfortable human win. We are pretty liberal in allowing any kind of human cooperation, except of course explicit discussion of skill count when doing skill checks.

Our count is colonials 4, cylons 3. Our cylon victories were contingent on having as many colonials in the brig as possible, and then slamming the colonials with crises and super crises. As it turns out, right after a jump is a great time to use a super crisis, especially if an attack is already underway.

In all cylon victories, all basestars were on the table, as well as almost every available raptor. Vipers were almost always damaged, and Chief Tyrol was almost always a cylon.

Also, not all of our cylons revealed themselves-- being able to continually sabotage further colonail efforts.

At this point, we have a lot of players who just want to shuck everyone else into the brig anymore. It's a good tactic, depending on timing, to throw someone in the brig-- so you don't draw crisis cards. Note: this depends on timing-- obvioisly, the cylons will take advantage of this ASAP.

Our victory count so far :

3 players game :

-Baltar VS Adama + Starbuck : cylon victory

-Boomer VS Helo + Zarek : human victory

5 players games :

-Boomer + Starbuck VS Baltar + Tyrol + Tigh (not sure for Tigh) : human victory

-Boomer + Baltar VS Helo + Starbuck + Tyrol : cylon victory

To sum up : Human 2 - Cylon 2

Won all four games, and from my perspective, the 3-players Cylon win was due to me being loaded with arrest orders, and the 5-players one was mainly because the crisis were unstopable (2 assaults, the second one activating raiders, followed by 3 raiders activations in a row and almost no increase of the jump track).

On the human wins, the lone cylon was inactive for most of the game, trying too much to be sneaky, and on the other one, the two cylons being pilots provided them from crippling different parts of the fleet at the same time, which helped us a lot.

Also, I love Baltar...