Feint is made so that you should use it in the same round as an attack, think what would happen if you couldn't. You move to your enemy (first half action), feint (second half action), and win the opposed weapon skill test. Next turn is his, he disengages (or maybe if he is trained in acrobatics: attacks you and then disengages). Now your action directly following your feint is a move because he is no longer in melee, you then lose the advantage, as stated in the rules above. If you're lucky he had an agility bonus of 4 or more and you can instead charge him, but you would still lose the advantage. Clearly feint only works well if you are able to feint and attack in the same round.
If my opponent disengages, I think it's obvious that my feint won't be doing anything productive. What's the problem about that?
Also, we're getting into serious rules-lawyering territory here - unless you can tell me why it's possible for a psyker to use fire bolt and knockdown but not fire bolt and a standard attack. I can hit my enemy with enough force to knock him down, but striking him normally is out of the question?