My players are now getting onto higher levels and I've deemed it necessary to keep them all in one place ie. Scintilla. It means i can concentrate on one setting with them, the idea was they would set up a venture for themselves which i let them debate what that would be. This means they would be independant and still be able to be called upon by the inquistion, and investigate goings on in their ventures.
Up until this point there has been no real incentive for the characters to continue apart from blind faith which is not always easy to keep going therefore i put this in ie. the carrot.
I reason that too much of the stick and they will lose interest and better gear can only go so far, skills and powers are career choices anyway so having an in-game incentive i hope will give a drive other than "blind faith".
What do folk think of this?