Ki Maintenance questions

By SSB_Shadow, in Anima: Beyond Fantasy RPG

I have a technique that can make me transport instantaneously and get Block +50, and is also maintainable. I got a few questions my player is asking me about which I cannot give good answers. The technique costs 4 Agility and 5 Dexterity (or 7 agi and 8 dex if maintained).

1. How much ki do I pay during the two rounds?

2. How many times can I "blink away" from attacks in a round if it is maintained?

3. Do I have to pay extra ki everytime I try to Block with the technique or is the maintained technique free during the first round (and second use)?

4. If any, what penalties will I get? Will the +50 Block remain or decrease? Is the additional defense rule applied?

SSB_Shadow said:

I have a technique that can make me transport instantaneously and get Block +50, and is also maintainable. I got a few questions my player is asking me about which I cannot give good answers. The technique costs 4 Agility and 5 Dexterity (or 7 agi and 8 dex if maintained).

1. How much ki do I pay during the two rounds?

2. How many times can I "blink away" from attacks in a round if it is maintained?

3. Do I have to pay extra ki everytime I try to Block with the technique or is the maintained technique free during the first round (and second use)?

4. If any, what penalties will I get? Will the +50 Block remain or decrease? Is the additional defense rule applied?

First of all, the Technique will always have a base cost of 7 agi and 8 dex, even if he doesnt want to maintain it.

1. i have a hard time understanding this question, which two rounds are you speaking of?

2. the way this technique is made, only a single block will get +50 and only once will you be able to teleport per round

3. You do not pay extra ki every time you block, you pay the maintenance cost at the start of every round you wish to keep it active. The round you first use it, the maintenance cost is already paid for.

4. Additional Defense rules still applies, as i said in #2 only a single block will get +50 for the round, so it will not remain or decrease.

Raybras said:

SSB_Shadow said:

I have a technique that can make me transport instantaneously and get Block +50, and is also maintainable. I got a few questions my player is asking me about which I cannot give good answers. The technique costs 4 Agility and 5 Dexterity (or 7 agi and 8 dex if maintained).

1. How much ki do I pay during the two rounds?

2. How many times can I "blink away" from attacks in a round if it is maintained?

3. Do I have to pay extra ki everytime I try to Block with the technique or is the maintained technique free during the first round (and second use)?

4. If any, what penalties will I get? Will the +50 Block remain or decrease? Is the additional defense rule applied?

First of all, the Technique will always have a base cost of 7 agi and 8 dex, even if he doesnt want to maintain it.

1. i have a hard time understanding this question, which two rounds are you speaking of?

2. the way this technique is made, only a single block will get +50 and only once will you be able to teleport per round

3. You do not pay extra ki every time you block, you pay the maintenance cost at the start of every round you wish to keep it active. The round you first use it, the maintenance cost is already paid for.

4. Additional Defense rules still applies, as i said in #2 only a single block will get +50 for the round, so it will not remain or decrease.

1 & 2. On page 99, at the last paragraph of the topic "Technique Maintenance" it says that: "an extended technique only allows a character to reuse that technique once per turn…", which I translate as you could use the Teleport Block an additional time in your round (two times). This brings me to question 1; if I pay a maintenance ki for the first Teleport Block when an enemy attacks me the first time, do I pay again (and at what cost?) when a second enemy attacks me?

3. Gotcha.

4. And gotcha.

I am starting to wondering if this technique really is worth having maintenance on. preocupado.gif

SSB_Shadow said:

Raybras said:

SSB_Shadow said:

I have a technique that can make me transport instantaneously and get Block +50, and is also maintainable. I got a few questions my player is asking me about which I cannot give good answers. The technique costs 4 Agility and 5 Dexterity (or 7 agi and 8 dex if maintained).

1. How much ki do I pay during the two rounds?

2. How many times can I "blink away" from attacks in a round if it is maintained?

3. Do I have to pay extra ki everytime I try to Block with the technique or is the maintained technique free during the first round (and second use)?

4. If any, what penalties will I get? Will the +50 Block remain or decrease? Is the additional defense rule applied?

First of all, the Technique will always have a base cost of 7 agi and 8 dex, even if he doesnt want to maintain it.

1. i have a hard time understanding this question, which two rounds are you speaking of?

2. the way this technique is made, only a single block will get +50 and only once will you be able to teleport per round

3. You do not pay extra ki every time you block, you pay the maintenance cost at the start of every round you wish to keep it active. The round you first use it, the maintenance cost is already paid for.

4. Additional Defense rules still applies, as i said in #2 only a single block will get +50 for the round, so it will not remain or decrease.

1 & 2. On page 99, at the last paragraph of the topic "Technique Maintenance" it says that: "an extended technique only allows a character to reuse that technique once per turn…", which I translate as you could use the Teleport Block an additional time in your round (two times). This brings me to question 1; if I pay a maintenance ki for the first Teleport Block when an enemy attacks me the first time, do I pay again (and at what cost?) when a second enemy attacks me?

3. Gotcha.

4. And gotcha.

I am starting to wondering if this technique really is worth having maintenance on. preocupado.gif

1 & 2. No, it can only be used once per turn. The way Reuse is written, means for the following turns, as their example says with the attack. If it were the way you say, maintained techniques would be too powerful (e.g. getting 20 attacks in the 1st round).

That is true. Just one final question: what is it about Maintenance?

What is the main difference between using maintenance and not? In game terms, what is the advantage of having maintenance on? Will energy rays keep blasting a certain area for a round? What if he is interrupted somehow? And what kind of techniques can be maintained or what cannot? What is the difference between a normal teleport and a maintained teleport?

the main advantage of Maintenance is the lessened cost of ki necessary to use it again. would you rather pay 15 ki per round? or 20 the 1st and 5 per round thereafter?

Energy rays will blast an area every round if maintained, not many per round unless you add Additional Attacks to the effect.

all Technique effects can be maintained if you so wish

a normal teleport has you teleport once per activation cost, a maintained teleport has you teleport once per round for a maintenance cost(which is generally lower than activation cost)

i am unsure how Interruption works on maintained techniques, and i don't have the books in front of me.

Ooh! I did NOT know that! Very handy! But does the ki the next round (during a maintained technique) need to be accumulated first (beforehand or have enough ki acc. to maintain) or is it immediately depleted from the normal Ki Point reserve?

SSB_Shadow said:

Ooh! I did NOT know that! Very handy! But does the ki the next round (during a maintained technique) need to be accumulated first (beforehand or have enough ki acc. to maintain) or is it immediately depleted from the normal Ki Point reserve?

As with Zeon, it is immediately depleted from the Ki reserve, so the character can accumulate as usually.

So long,

Thanks for your answers. I got a new question about ki (and not maintenance):

If I decide to make a Level 2 Technique (which requires to have minimum 40 MK), give it its bonuses, and then take two disadvantages to lower it below the minimum MK, would it still count as a Level 2 Technique or be reduced to a Level 1?

You decide on the level of the technique beforehand to determine how strong your effects can be. So if you choose to make a level 2 technique, it must stay a level 2 technique. You Cannot reduce the MK below that of 40 after disadvantages.