Has anyone else done this at all yet? I'm planning on starting fresh with my group's Deathwatch campaign (I'm not entirely happy with the way its going due to multiple reasons), and was wondering what opinions are of using some of the Only War rules in it.
Rules I want to include are:
- New Lightning Attack and Swift Attack rules (including Unwieldy and Unbalanced preventing Lightning Attack)
- The +10 to Standard attacks, and the new Semi-Auto and Automatic Fire rules
- New vehicle critical hits tables
- Revised Talents, Skills and weapon traits (I love the way Toxic, Concussive and Primitive work)
- 1d5 critical Righteous Fury, plus the ability for NPCs to do it too
I don't plan on using the Only War / Black Crusade method of Unnatural traits, however, as so many enemies in Deathwatch use it, and it makes some abilities (like one Solo Mode ability that increases Unnatural Strength by an additional multiple) a bit more work to change.
Does anyone think this will unbalance the game at all? Like would the Lightning / Swift Attack talents need new XP costs or could they be left alone? Is the 1d10 extra damage from a Righteous Fury necessary for some of the Deathwatch enemies?
One problem I constantly dealt with in my game was an Assault Marine who would basically use Lightning Attack + Thunder Hammer to beat anything into submission (he single-handedly killed 2 Greater Knarlocs in about 5 - 6 turns total), and a Devastator / Deathwatch Terminator with Assault Cannon that had so much BS and BS increases that, when combined with Tearing for a greater chance of Righteous Fury, killed things even faster.
Meanwhile everyone else was struggling to keep up, and I think some of these changes would prevent the same happening in future games. I don't want to tell players they can't do things, so I think its better to try and put everyone on equal footing and so far I think Only War has ironed out a lot of problems the other lines had.
And moderators or whatever, feel free to move this if it doesn't belong here.