Maybe I am the only one, but I wanted to ask if somebody else also thinks that some of the trainings and special equipment doctrines are a bit off for the costs? Am I the only one with that issue? For example Augmetics and Demolitions, both grant the same bonus in different areas, one for explosives and special tank ammo, the other for bionics. But for no apparent reason Demolitions cost three points, Augmetics only two? Maybe that should be changed or buff Demolitions with granting Tech-Use so the unit can use the demolitions it can request easier?
Another example for me is warrior weapons, which is weaker that Hardened Fighters in my opinion, gives a drawback (losing your main weapon for a low-tech weapon) and cost three points, while Hardened Fighters only cost two. Close Combat Drill also only grants one talent and also costs two like Hardened Fighters, which gives a talent, a upgrade to your melee weapon and a bonus to WS.
Is my opinion off the track or do somebody else see it also this way? Or have other suggestions?