IronRavenstorm said:
Here are a couple of things for the OL to learn:
1.) Know your monsters- Our OL had no clue how powerful some of his monsters can be if used properly. He stuck with the monsters that he felt comfortable with instead of picking ones more suited for the level. He was all focused on hurting us that he forgot that his flesh molders could heal his units instead of attacking. The monsters have to play their parts just like the heroes playing theirs.
2.) Know thy enemy- As OL you should know at all times what you are up against. If you keep grouping your monsters together against someone with blast you deserve to lose. You should also have the appropriate monster to fight certain heroes. Never fight a ranged hero with ranged units if you can't help it. The Ettin's should throw the melee heroes out of their way to make a move against the scout/caster classes since they are weaker in the health department.
3.) Follow the plan- Listen to the winning conditions, and follow them the best you can. Take your time and don't make any hasty moves. Otherwise you are going to eat some humble pie. Especially, don't waste the movement of your more important monsters. Our OL had his shadow dragons opening doors to have goblin archers come at us… The dragons were a much greater threat, so they should be the ones attacking. When I'm going to play as OL I know that I will follow the plan, but I will make sure to at least KO one hero instead of letting them all limp around causing me pain. If you can finish someone off you should always do it.
I don't want to give anymore away. Otherwise you other hero players might hate me, but I thought I should give the OL players a little help. I love a challenge.
My 8 year old son knows better than to play overlord like that. Not hyperbole,
Anyway, to contribute: I'm Overlording for our first run through of the game and we're about halfway through Act II. I've managed a single win. It's not like I'm playing incorrectly either, or don't understand tactics. This same group won't play tactical games with me any more because I've been munching on them for years in Advanced Squad Leader and other wargames. They're playing pretty casually and just blasting through the game while I'm sweating to get a marginal loss. Hope FFG puts out the V2 equivalent of Well of Darkness, or some kind of Errata or optional rules to beef up encounter difficulty or this is not going to be a keeper.