Daemon Corpses? [Apostays Gambit SPOILERS]

By Gregorius21778, in Dark Heresy

Greetings everyone,

due to the "Instability"-Trait, I always assumed that Daemons somehow "disappear" after they have been destroyed. After all, if mere failure in battle is enough to losen their hold in reality how should their existence continue after they suffered defeat?

While the "Hand of the Dei-Phag" feattured ini the first part of the Apostasy-Gambit already made me wonder what it would take to get a trophy like such, further installments of this Triology (which I do NOT suggest one should purchase… just finished my collection and still regret it) continue to incorporate "Daemon Corpses": bodily remains of slain (or even torn appart) Daemons, still laying scattered in our reality long after the figt.

My question: is it just me how was mistaken about the concept of "daemonic remains" or have other been puzzled by this as well? Thanks for letting me know.

I had a related question in the Rules Questions section a while ago- here is a link to that discussion. I was mainly asking about daemon weapons/gear, but some posters brought up daemon bodies as well.

Hm… not sure to post this here or in the other thread…… Ohh well, no need to necro the old thread I guess.

I agree somewhat with what Phi6891 stated in the "Daemon loot" thread on the link above. IMHO, if a Daemon is spawned into the material realm and dies, then yes, it's bound weapon and it's body would disappear because it was willing itself to stay in the material realm. On the other hand, if a Daemon has been living on a plane (for a long time) that was part immaterium and part material (like the Eye of Terror, or other such areas with a highly weakened veil of reality) and died, it's body and belongings would continue to exist. It then could be carried over to the material realm, possibly by using Geller Fields and the like to trap it's lingering dying essence. But hey, that's just my opinion. Obviously, it's up to your GM to decide how this works, and the players to debate that it doesn't work. gran_risa.gif

Nameless2all said:

Hm… not sure to post this here or in the other thread…… Ohh well, no need to necro the old thread I guess.

I agree somewhat with what Phi6891 stated in the "Daemon loot" thread on the link above. IMHO, if a Daemon is spawned into the material realm and dies, then yes, it's bound weapon and it's body would disappear because it was willing itself to stay in the material realm. On the other hand, if a Daemon has been living on a plane (for a long time) that was part immaterium and part material (like the Eye of Terror, or other such areas with a highly weakened veil of reality) and died, it's body and belongings would continue to exist. It then could be carried over to the material realm, possibly by using Geller Fields and the like to trap it's lingering dying essence. But hey, that's just my opinion. Obviously, it's up to your GM to decide how this works, and the players to debate that it doesn't work. gran_risa.gif



establishesWARNING! A MEGATON OF SPOILERS IS AHEAD!!!!!!!!


The story takes the PC to the planet of Grangold, especially to the cathedral their. On the open place before the cathedral, the PC wittness a gruesome battleflied scattered with the bodily remains of men and daemon alike.

Grangold hardly qualifies as "part immaterium, part material". Their is a warp portal inside the cathedral, true. But the influence of said portal to the real world (besides being a portal) isn´t even enought to warrrant corruption points for standing next to it.

Personally, I am kinda puzzeled because this changes the way I used to view daemons in the DH game till know. What is the feeling of the rest of yours in this regard?

Gregorius21778 said:

Personally, I am kinda puzzeled because this changes the way I used to view daemons in the DH game till know. What is the feeling of the rest of yours in this regard?

serio.gif *scratches his chin* Wow…… yea…. Totally a curve ball. I think this is one of those cases someone else mentioned in another forum. They mentioned that the books are created by several different groups of people. Say, one group makes the combat chapter, another the PC creation chapter, another the weapons chapter, etc etc. This could be one of those cases where someone separate was hired to create the description part of the book, who either

a) didn't have a complete grasp of the concept of daemons, the immaterium, and the material realm in Warhammer 40k fluff.

b) didn't care about the fluff. enfadado.gif

c) knows way more about the immaterium and what GW/FFG want with it according to fluff, and figured we knew it to….. and obviously, we don't.

d) a combination of the aforementioned options, and/or others. happy.gif

I'm going with option a) here though, just to be on the safe side.

IMHO the easiest fix you can do is…. Houserule it I guess. Take the dead daemons out of the scenes. Maybe just have purple ectoplasm everywhere the dead daemons should of been, instead of bodies laying around. I don't own those books, and now I really don't plan too, but I sure hope the idea I just mentioned can work with that module. If my idea isn't feasible with this module, then… llorando.gif….. I've been utilizing daemons wrong this whole time. sad.gif

"Wisps of eerie green witch-fire dance along the edges of objects" is default my 'there was serious warp-stuff here' code-phrase in DH. Or you could describe hidious shapes burned into the ground where the daemons fell. That, combined with the human corpses showing obvious claw marks, should get across the 'man vs daemon' nature of the battlefield, without resorting to leaving physical daemonic corpses lying around.