Given that there have been a fair few messages talking about alien PCs, I thought it might be fun to ‘wish list’ some characters/careers that we would like to play as. I appreciate that this is probably mere wishful thinking. I just really want to celebrate some of the interesting possibilites offered by playing as an alien, something I really would like to do.
The desire to play an Eldar PCs seem to requently get a mention, and I reckon, as I (and probably others) have said elsewhere, that they could very easily be covered by the core RT mechanic (playing as a pirate prince and his/her senior crew). I do think that a DH based Eldar game could work very well too – you are underlings working for a farseer who wants to recover treasures, stop humans doing something etc. I suppose both could be done with one supplement fairly easily, with the RT based one giving each character a lot more XP to start off with.
Anyway, these are some careers (in no particular order) I thought would work well:-
Ranger/Pathfinder – scout, sniper, survivalist, lots of knowledge about non-Eldar.
Seer (with a possible option to become a spirit seer) – Eldar wizard, lots of cool spells, lots of premonition powers; possible career ranks as a spirit seer, to focus more on talking with the dead, and making spirit stone powered constructs (i.e. a career option with fewer destructive spells, but lots of miscellaneous powers); he may have some cross over with bonsingers (for making the wraithbone constructs the spirit stones go into).
Bonesinger – Probably the nearest thing to an ‘engineer’ type character. Maybe could specialise in making different wraith bone constructs (I assume on a ship he would focus more on making the ship work properly); possibility some cross-over with the spirit seer class.
Emissary – A character perhaps a bit like the seneschal who specialises in dealing with non-Eldar, and probably has human contacts and allies; probably a fairly good secondary fighter, has lots of knowledge, and buckets of charisma. This career might also exist more as an alternative career to the ranger; i.e. a ranger can either become a pathfinder (a super ranger), or an emissary. Either could work (each, in effect, would be variances on the ‘path of the wanderer’.)
Skald/remembrancer/priest – This character is on less firm ground, as I am by no means a true Eldar buff, but I imagine the Eldar priestly class as having a story telling/performance element (though not the same, the harlequins put on plays about Eldar mythology etc). Anyway, a mish-mash career which combines knowledge of Eldar mythology and history, possibly has skills in performing arts, some light fighting skills; possibly (a bit like the priestly classes in Warhammer Fantasy Roleplay) having bonus skills dependent on his favoured area of expertise – so someone who specialises in myths on Kurnous might have some more survival skills etc (I know most of the Eldar gods don’t exist anymore…)
Fighter (aspect warrior?) – The main fighting character. I don’t know whether one would want to use the aspect warrior type (I know them to be a very ‘craftworld’ thing), but either way, these would be very good fighters. I do think (whether strictly an aspect warrior or not), having the fighter being super good at one thing (maybe even one set of weapons), and kind of ‘meh’ at other fighting roles would be quite characterful.
Pilot/helmsman – a lot like the void master career, very good at piloting ships, shooting ship mounted guns, knows how ships work etc. Perhaps with some cross-over with the bonesinger.
Anyway, these are things that spring to mind.
Also, I thought something that would characterise Eldar quite well would be to take elements of the ‘paths’ into character creation. Each character would either (in effect) be walking their 2nd path (or 3rd, 4th etc in higher powered games), and so have a load of skills from an unrelated career, OR take a boost to their current career (i.e. rather than effectively starting with 2000xp spent as a ranger ranger and 3000 as a seer seer, just having 5000 as a seer). This could be very interesting for character development, so in the above example, the first Eldar went off for a wild wandering phase, getting a knowledge of the galaxy, and then went home and become all bookish (just like a gap-year…), whilst the 2nd eldar was really keen on scholarly pursuits, and went off to seer school at the first opportunity. We might also have 'non-combatant' former paths (things one could imagine your character having back home, but not really suitable to a heroic RPG) - so your character could have picked up a few skills from having once been a painter, or a gardener, or a librarian or whatever.
Adding to this, the concept of ‘exarch’ could be added – i.e. ordinarily, an Eldar changes paths after a bit, and becomes pretty good at everything over his/her very long life time. So, after about 3/4 ranks in one career, he/she would have the option of changing path OR becoming ‘lost’ on one path. If they made that choice they could no longer change paths, and so would lack the breadth of many Eldar, but would be able to unlock many powerful abilities – each career would have an ‘exarch’ mode (e.g. farseer for seer), where unique and super powerful (and specialised) abilities would be unlocked.
A note on ship roles – I at first thought of having a ‘pirate prince’ character (who was a lot like the rogue trader character), but after thinking about it (and given that I think changing paths is a cool eldar thing to do), the title of ‘pirate prince’, or whatever, would be tied to an individual, not a career (I see no reason why a seer could not command a ship, or any other career for that matter).
Anyway, I hope a lot of this doesn’t seem too naïve. I just want to play an Eldar remembrancer pirate prince (quoting Eldar myths while massacring mon’keighs seem quite swish)… It was just the product of an idle 50 minutes typing when I really ought to be working….
All best for now
David.