I've recently granted Terminator Honours to my crew (for infiltrating and lobotomising a Tyranid hive-ship, cutting off it's synapse link and forcing the entire thing into hibernation before handing it over to the Ordos for research) and explained how Terminator Armour works. One question that was raised was, "Why are those the only weapons we can use with Terminator Plate?".
My first response was the time honoured, "Those are the weapons that ten millenia of warfare have shown to be compatible with the machine spirit of the armour as described in teh Codex.". After the session though, I started to ponder the situation myself. The Techmarine in teh group is big on crafting weapons and has been powerhousing towards Master of the Forge just to get his hands on Trade (Astartes) so he can start building stuff for the kill-team, in a reflection of how Vulkan created weapons for his brothers.
So my question for the varied GMs out there is as following: What are the inherent dangers, in-character, fluff-wise and mechanically of allowing a Techpriest to build custom mountings for different heavy weapons to attach to terminator armour?
The fluff reasons basically boil down to "Those are the weapons that Terminators can take" but there are suggestions in the fluff that early suits of Terminator Plate had a bunch of different weapon systems attached before the combi-bolter/power weapon were adopted as a generic load out (to be later updated). The second fluff problem I can think of is the blasphemy of innovation, but pushing that boundary has been a running theme in my game so that's not an issue.
So ignoring those specific fluff reasons, what else is there?