The Basics

By GongShowHost, in Strategy and deck-building

I'm having a lot of trouble finding threads that summarize some general strategies and tips for the game. I was hoping we could maybe get one going here. I have a few thoughts and questions that may help get the ball rolling. I plan to summarize and repost as a compendium whatever we come up with here.

Do you find that there is a right balance to fighting and questing in a deck? Some decks circumvent this altogether with reduced threat, but it seems like this kind of strategy depreciates in value in a multiplayer game.

Speaking of which, should multiplayer decks be around the same level of threat? It feels like having an imbalance could complicate teamwork if one teammate is taking all the enemies on while the others sit back and accrue resources.

In multiplayer, is it important to have each deck fill a narrow role, or should each still be strong in as many areas as possible?

I forget where, but an article posited that if a card costs three or more it must have enough value to compensate for one revealed encounter card. Do you agree/disagree?

What are the best cards in each sphere and why? What are the worst and why?

Feel free to add anything you think is important to know when playing. I'm aiming for more general strategy than for specific scenarios, but if you have a really killer tip for a given scenario I'll take it!

GongShowHost said:

I'm having a lot of trouble finding threads that summarize some general strategies and tips for the game. I was hoping we could maybe get one going here. I have a few thoughts and questions that may help get the ball rolling. I plan to summarize and repost as a compendium whatever we come up with here.

I started a series of articles about deckbuilding over on cardgamedb. Number 2 went online today.

http://www.cardgamedb.com/index.php/index.html/_/lord-of-the-rings/forging-your-fellowship-2-like-a-dwarf-direc-r216

GongShowHost said:

Speaking of which, should multiplayer decks be around the same level of threat? It feels like having an imbalance could complicate teamwork if one teammate is taking all the enemies on while the others sit back and accrue resources.

That is a possible way of building your decks like that, not saying that you do it, but having a high low threat split works.

http://www.boardgamegeek.com/thread/763061/hammer-anvil-2-0-build-your-own-decks

GongShowHost said:



In multiplayer, is it important to have each deck fill a narrow role, or should each still be strong in as many areas as possible?

I forget where, but an article posited that if a card costs three or more it must have enough value to compensate for one revealed encounter card. Do you agree/disagree?

What are the best cards in each sphere and why? What are the worst and why?

Feel free to add anything you think is important to know when playing. I'm aiming for more general strategy than for specific scenarios, but if you have a really killer tip for a given scenario I'll take it!

To the rest of your questions, I can only say "it depends" ;)