I'm just throwing ideas out here, so forgive the rambling ill thought nature of this post.
Premise- The scoring system is flawed, encourages bad deck design and makes competitive play very difficult at best.
Goal- To find a system that not only tracks how effective a deck is at winning a scenario but also find a way to make a system that could work in a competitive environment and be fair to all deck types that contribute to winning a quest.
First let's take a look at the basics of what should be important in the scoring system. What is deck supposed to do? Win. I know that the current (official) system does not take into account win/loss ratio and that there are alternate added methods to take this into account, but they still allow a focus on a deck that can win occasionally with a great score but has a relatively poor win percentage. This cannot work in a tournament setting where you only have a limited number of games and is overall, I think a bad way to view deck design. I propose that in any scoring system winning a scenario should be paramount and that any scoring system should be average score of all games played. A deck that wins every game with 49 threat and 1 Health left for each hero is better than a deck that wins 1 in 5 in 3 turns with a 0 threat and no damage.
