Placing Basestars and crisis card

By hav0k, in Battlestar Galactica

I am not able to find a direct answer for this in the rules or anywhere else.

A crisis card shows where a basestar must be placed... But what if there already is a basestar in the same space area? Should both go there? or basestar must always go in different space areas?

Also, there are a total of 2 crisis cards called "Massive Assault". As instructed you should first activate ships and then place the new ones. But those two cards state that you have to activate a basestar, and then place 2 basestars....

If you already have 1 or 2 basestars in place, after activation, are you supposed to move them to match the locations in the crisis card? or leave them where they are? How is that handled?

1. Yes, if a Crisis says to place a Basestar in the same area where one already is, you still place it there in the same area.

2. if any Basestars are on the table, they activate, then for the setup you place as much as you can. So if one was out you just place one and the current player chooses which of the two spots from the Crises card that the 2nd one gets placed. Basestars never move. You simply add as much as you can from the new Crises card.

Also, are you sure you have two 'Massive Assaults'? I only have 1. There is a second one that places two Basestars though: 'Heavy Assault', but it doesn't activate the Basestars.

Mattr0polis said:

Also, are you sure you have two 'Massive Assaults'? I only have 1. There is a second one that places two Basestars though: 'Heavy Assault', but it doesn't activate the Basestars.

Actually, the two Massive assault cards are Super crisis cards. I have only one Heavy assault, which is a normal crisis card.

One more question: If a crisis cards has an Activate Basestar Icon, but there are not basestars in the board, nothing happens? or does a basestar appear?

Nothing happens.

Havok said:

Actually, the two Massive assault cards are Super crisis cards. I have only one Heavy assault, which is a normal crisis card.

That compleate card list is sounding more and more as a very good idea. I'm pretty sure I don't have any duplicates among my 5 super crisis cards...

Smuggler said:

That compleate card list is sounding more and more as a very good idea. I'm pretty sure I don't have any duplicates among my 5 super crisis cards...

Well.. that was exactly my idea... since it seems that is wrong also with my set....

This is the list of my Supercrisis cards:

- Massive Assault (2)

- Inbound Nukes (1)

- Fleet Mobilization (1)

- Bomb on Colonial 1 (1)

What is the one I am missing?

Cylon Intruders

18 green purpule

pass: no effect

14+: Place 1 centurion marker at the start of the boarding party track.

Fail: Damage Galactica and place 2 centurion marker at the start of the boarding party track.