Hello, all!
In my gaming group we played couple of sessions, and rules on Weapon Jamming seems little confusing.
So, gathering from five places in rulebook, here is scheme (highest number apply)
- All weapons jams on natural roll of 96+
- If burst or suppressing fired - weapons jams on 94+
- Unreliable weapons jams on 91+
- Reliable weapons jams only on 100 (00 natural roll)
- Best Quality weapons never jams
- Spray weapons jams on roll of 9 for damage. (I guess, one damage is rolled for all targets)
- Reliable spray weapons don't jam.
Do I get everything right?