On the upside, in a high rank game, Crimson Guard makes up for otherwise being just a Stormtrooper.
Overall the weapons and equipment are an amazing set of tasty treats… but I find them mostly better suited to… uh… all the other games. Where I worry about seeing a Tech Priest of low ranks with most of that stuff, Its all perfect for your local Heretek or Explorator. Except that Omnissian Rod. NO WAY am I letting anybody near that thing.
Some of the rules need clarification, though. The weapons for example, while most can be guessed easily, do not have a listed category. Proficiency aside, its a matter of what connection, if any, they could count as for integral weaponry, or what kind of armour upgrades they may be affected by[granted that's more a Black Crusade thing, but let's face it, there's a LOT of crossover with all the gear].
Lathe LASblasters are obvious, but what about the Percussion Mallet? Is it "primitive"?, can you plug it in, despite its lack of Power Field, for extra damage? Would a Shocking Weapon with a Power Field [like the power-mauls] gain the shocking bonus in that mode, and the damage bonus when on full? Would a Maglev-Impeller SP weapon have no need for extra reload time thanks to your Potentia Coil? And when will we get bigger Impact Weapons? Surely some rock-breakers abound out in the galaxy…

