I'm new to the boards, and if there was already a similar thread I apologize but I could find one.
I'm looking for any rules on creating new and different classes. I've already started to break down the class in the core book, trying to figure out who they are balanced but honestly it doesn't look like they are.
What I want to do for my new game is get rid of the base classes completely. And let the players build their own. Something along the lines of how they already spend DP.
An Example: you start with 30 class points, you spend 5 to increase your Life points per level. Spend 2 points to decrease the cost of Attack from 3 to 2.
Something like that. I think the cost of improving each item, will have to depend on a class type you chose first. So it would be cheaper for a Fighter to improve Life Points and attack then say a Mystic.
Has anyone done or seen anything along these lines? Is anyone interested in helping me create rules like these?
Let me know and thanks.