Weapon Customization

By Valhalla, in Only War

AluminiumWolf said:

I kinda think that everyone in their units wont be dressed and equipped in exactly the same way. You could easily imagine the artist drawing a squad of individuals, with different configurations of body armour, different arrangement of pouches and packs, different decorations, different patterns of lasgun, different weird techno-bitz sticking over their shoulder etc.
And it isn't as if random bits attached here and there for no easily explained purpose don't happen in 40k (SKULLS and SPIKES!!!!!)
Plus there are the advantages of juxdaposition - seeing people dressed like modern soldiers fighting the Great War is… a look.
Honestly wolf, I'm surprised I gotta tell you this, as you're the guy who constantly posts pictures of soldiers. Yeah, customizing what pouches you carry around, configuring your armour differently. That's cosmetic, that's not something important to a whole **** army. One guy complately changing his rifle around by swapping parts is something important. They don't let you do that, not if you're a regular infantryman. C'mon, you should know by now that it's only the special forces and the like who get to do that sort of thing, and the Imperial Guard are most certainly not. At best, what you've described above, is a squad of absolutely hardened veterans, who've lived through more than a decade of war, and the gear they have is not only what they're issued, but what they've collected along the way.
Guardsmen are generally the last people in the 40K universe who get to be extra-special snowflakes, but that doesn't mean they're not the equivalent of modern soldiers just because they don't all have red-dot sights and verticle forward grips.

Oh I don't know. This is (apparently) a US National Guardsman in Afghanistan with a <cough> '10.5" Adcor B.E.A.R upper on a M4 Carbine lower'. This is not official gear.

adcor_bear-tfb.jpg

This is apparently 'Official Policy'

**************** UNCLASSIFIED// ****************
Subject: TACOM LCMC GPA 09-010, M16/M4/M240/M9, Unauthorized Modifications
Originator: TACOM SAFETYOFUSE(UC)
DTG: 291242Z Jan 09
Precedence: PRIORITY
UNCLASSIFIED//
Subject: Ground Precautionary Action (GPA) Message, TACOM Life Cycle Management Command, (TACOM LCMC) Control No. GPA 09-010, Maintenance Mandatory, Unauthorized Modifications, Items Affected:
M16A2 Rifle, NSN 1005-01-128-9936 LIN R95035; M16A4 Rifle, NSN 1005-01-383-2872, LIN R97175;
M4 Carbine, NSN 1005-01- 231-0973, LIN R97234; M4A1 Carbine, NSN 1005-01-382-0953, LIN C06935; M240 Machine Gun (MG), NSN 1005-01-025-8095, LIN L92352; M240B Machine Gun, NSN 1005-00-412-3129, LIN M92841;
M9 Pistol, NSN 1005-01-118-2640, LIN P98152.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X “ATTENTION” X
X THIS MESSAGE CONTAINS INFORMATION THAT IS VITAL X
X TO THE SAFETY OF ARMY PERSONNEL AND THE OPERATION X
X OR MAINTENANCE OF ARMY EQUIPMENT. X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
References:
a. AR 750-10, Army Modification Program, 8 August 2000.
b. Interim Policy on Capabilities Request Submissions to HQDA, 7 April 2005.
c. GPM 07-016, Ground Precautionary Message (GPM), Maintenance Mandatory TACOM Control No. GPM 07-016, Unauthorized Modifications, Items Affected: M16A2 Rifle, NSN 1005-01-128-9936 LIN R95035; M16A4 Rifle, NSN 1005-01-383-2872, LIN R97175; M4 Carbine, NSN 1005-01- 231-0973, LIN R97234; M4A1 Carbine, NSN 1005-01-382-0953, LIN C06935; M240 Machine Gun (MG), NSN 1005-01-025-8095, LIN L92352; M240B Machine Gun, NSN 1005-00-412-3129, LIN M92841; M9 Pistol, NSN 1005-01-118-2640, LIN P98152, DTG: 031919Z May 07.
1. Distribution: Note this is a “Ground Precautionary Action Message”. Commanders/Directors of Army Commands (AC)/Army Service Component Commands (ASCC)/Direct Reporting Units (DRU), Army National Guard (ARNG), US Army Reserve (USAR) Command and other Service Commanders and Responsible Offices will retransmit this message to all subordinate Commanders/Activities within 24 hours of receipt of this message and will, within 5 working days, acknowledge receipt of this message by e-mail to DAMI_safety.of.use@conus.army.mil or by telephoning DSN 786-6096, Commercial (586)574-6096 or in writing to Commander, TACOM Life Cycle Management Command (TACOM LCMC), ATTN: AMSTA-LC-LMPM,
6501 E. 11 Mile Rd., Warren, MI 48397-5000.
2. Problem:
a. Summary of Problem: Commanders are allowing various unauthorized modifications of
M16A2/M16A4 Rifles, M4/M4A1 Carbines, M240/M240B Machine Guns, and M9 Pistols.
b. Background Information: During recent months, there have been an increasing number of reports of unauthorized modifications to rifles, carbines, M240 Machine Guns, and M9 Pistols.
Some of these modifications increase the potential injury to personnel.
c. The language set forth in AR 750-10, chapter 3, paragraph 3-1.e, states:
“No Modification Work Order (MWO) is authorized for application unless it has an approved MWO number that is the product of the MWO process in paragraph 4-2. Commanders will not allow their equipment to be modified unless there is an official MWO.”
d. These are examples of some but not all unauthorized modifications:
(1) One of the most common examples is unauthorized unit conversion from M16A2 Rifle to
M4 Carbine. Action such as installing an M4 Carbine butt stock on an M16A2 Rifle or converting from burst to fully automatic is unauthorized and will cause increased stoppages, malfunctions, or possible safety incidents.
(2) Another example is the use of ergonomic pistol grips or silencers. These are not authorized since testing / evaluation to identify acceptable alternative pistol grips or silencers for Army approval has not been done.
(3) Another example is the unauthorized modification of the basic M240 MG (coaxial variant) to the M240B (Dismounted Infantry) configuration by adding and removing components.
(4) Also, of note, is the modification of M9 Pistols by installing various off-the-shelf aiming lasers. The use of such lasers may involve the replacement of standard weapon components with non-standard components, resulting in an unauthorized modification of the pistol.
(5) A modification frequently reported is the painting of various small arms weapons, including those discussed above. Painting a weapon increases the risk of malfunctions caused by paint interfering with the moving parts of the weapon. Painting also increases the potential for infrared identification of the user. Removal of paint to return a weapon to -10 -20 standards often results in the protective surface finish being ruined, possibly resulting in a weapon that needs to be coded out for turn in.
(6) There is no approved Modification Work Order (MWO) for converting M16s to M4s nor is there one to convert the M240 to the M240B. No MWO has been issued authorizing the use of off-the-shelf aiming lasers with the M9 pistol. Similarly, there are no MWOs authorizing the painting of weapons.
e. Expected results of unauthorized modification:
WARNING
Unauthorized modifications to small arms weapons may cause damage to the weapon and/or death/injury to the operator. Combat readiness and reliability may be reduced, causing the weapon to become unavailable in critical situations because of stoppages, malfunctions, or the weapon becoming non-operational. To avoid these issues, weapons should not be modified.
3. User Actions:
a. Inspection Procedures: Weapons shall be inspected as per the applicable technical manual to ensure the weapon is fully mission capable.
b. Corrective Procedures: Any rifle, carbine, machine gun, or pistol that has an unauthorized modification applied shall be converted back to the original configuration with the appropriate original or replacement/repair parts as listed in applicable technical manuals. Painted weapons shall have the paint removed to the extent possible short of ruining the protective surface finish.
c. Policy: The interim policy (reference B, see links below) provides guidance on submitting requests to improve/increase unit operational capability including the Operational Needs Statement
(ONS) process.
d. Unit Commanders, contact your local TACOM Logistics Assistance Representative (LAR) or your State Surface Maintenance Manager upon receipt of this message for assistance. For assistance in locating your TACOM LAR, see paragraph 6c.
4. TACOM/PM actions: None.
5. Supply Status: Any requisitioned items needed to configure weapons back to standard/original configurations shall be done so at the unit’s expense.
6. The points of contact:
a. Technical:
(1) Kevin Moore, Equipment Specialist, DSN 793- 2359, COMM 309-782-2359,
email: kevin.o.moore@us.army.mil.
(2) Neal Christianson, Equipment Specialist, DSN 793-0034, COMM 309-782- 0034,
email: christiansonn@ria.army.mil.
(3) Dennis Bowrey, Equipment Specialist, DSN 793-5943, COMM 309-782- 5943, email:
dennis.bowrey@us.army.mil.
(4) Arias Engels, Equipment Specialist, DSN 793-5951,COMM 309-782-5951, email:
engels.arias@us.army.mil.
b. Safety: Gavin Ziegler, Safety Engineer, DSN 793-2995, COMM 309-782-2995, gavin.ziegler@us.army.mil.
c. To find your TACOM LCMC LAR, you must be a registered user in the Army Electronic Product Support (AEPS) database. If you are a registered user, click on this link:
https://aeps2.ria.army.mil/Services/Lars/Tacom/larmap/LARlocate/larmap.cfm. Then select the appropriate region; i.e. CONUS, Europe, Far East, and SWA. Select the location nearest you and click on
a name. This will give you a LAR’s name, DSN and commercial phone number, email address, and photo.
(1) If you are not a registered user, request access at the public page:
https://aeps.ria.army.mil/aepspublic.cfm click on “Access Request Form” and follow the instructions for obtaining an AEPS user id. If you don’t have access to AEPS, you can also obtain this information by contacting the TACOM Senior Command Representative (SCR) for your area.
(2) CONUS-East Region includes all Active Duty, National Guard and Reserve Units in Wisconsin, Illinois, Michigan, Indiana, Ohio, Kentucky, Tennessee, Mississippi, Alabama, Georgia, Florida, Louisiana, South Carolina, North Carolina, Virginia, West Virginia, Maryland, Delaware, Pennsylvania, New Jersey, Connecticut, Rhode Island, Massachusetts, New York, New Hampshire, Vermont, Maine and FORSCOM. CONUS-East SCR can be reached at DSN 236-6921, Commercial 910-396-6921.
(3) CONUS-West Region includes all Active Duty, National Guard and Reserve Units in North Dakota, South Dakota, Minnesota, Nebraska, Iowa, Missouri, Kansas, Oklahoma, Arkansas, Texas, Colorado, New Mexico, Montana, and Wyoming. CONUS-West SCR can be reached at DSN 737-0263, Commercial 254-287-0263.
(4) Pacific Region includes all Active Duty, National Guard and Reserve Units in Washington, Oregon, Idaho, Nevada, Utah, Arizona, Alaska, Hawaii, California, New Mexico and Guam. Pacific SCR can be reached at DSN 357-2991, Commercial 253-967-2991.
(5) Europe Region includes all Active Duty, National Guard and Reserve Units in Great Britain, Germany, Belgium, Luxemburg, Italy, Bosnia, Kosovo, and Macedonia. Europe SCR can be reached at DSN 314-375-3461, Commercial 01149 621-487-3461, in Germany, 0621-487-3461.
(6) Far East Region includes all Active Duty, National Guard and Reserve Units in Korea, Okinawa, Kwajalein, and Japan. Far East SCR can be reached at DSN 215-721-7101,commercial 011-82-2-2270-7101.
Which says that 1:- you are not supposed to modify your guns and 2:- people do anyway
--
And sure, the Imperium is by turns rampantly oppressive and brutally corrupt. So I think you can justify either that the bureaucracy rigidly enforces standards and regulations beyond all sanity or that by bribing the right people or just being lucky enough that they forget about you you can get away with quite a lot.

I don't think its possible to say whether the Imperial Guard allows for weapon customization. While the peaceful members of a regiment raised from an agri-world are not very likely to have much more than the standard kit, and more archaic looking troops like the Headhunters, Attilan regiments, and Praetorians are even less likely, there are many others.

Athonian regiments, coming from a industrial hive world with near constant corporate warfare would likely have many attachments, particularly those which help in close quarters.

Most warlike or tech-savvy regiments are likely to have some sort of improvements to their weapons, I would think that the cadians, who live and breath military life would have a great deal of fancified guns, and would probably carry camo mugs with rails as a fashion item. Necromundans, or ganger regiments from pretty much any other hive world are not going to have standard issue gear for long. It would be hard to imagine a regiment founded from Gunmetal City to not have vastly personalized weaponry.

All of the regiments above are offcial, so with the great open ended-ness of 40k its very likely that somewhere there is the most tacticooled regiment. There is even a fully power armored regiment in the 5th ed rulebook.

There really is never a rule of thumb for the guard, and with a couple of changes to the rules it would be pretty trivial to make customized weapons. If the gunsight rules were more like: A gun may have as many sights as can be reasonably fitted to it, however a gun may only make use of any one gunsight at a time. This keeps out the silliness of sight-stacking which would happen really quickly otherwise. Maybe making bipods and tripods more useful for basic weapons (are they even in only war?) Those are really the only changes I can think of, besides adding some more attachments.

The unit my players play in just took Exterminator Cartridges and Red Dot Sights as standard gear for their lasguns with Regiment Equipment points. Meaning the weapons have an underbarrel rail for the Aux GL or Exterminator and likely a top rail for any attached Sight system already. Really, if you want a fancy Lasgun, just do that. Then use the already-provided Weapon Customization rules. Simple, and you won't end up with tacticool abominations like that wall of photos just posted last page.

First world militaries are the equivalent of noble armies or stormtrooper regiments, while the vast majority of guard regiments are given the equivalent of an AK-47 with iron sights because it's reliable and allows them to have as large of a force as possible for the least amount of resources .

You do not see bolter regiments of guardsman because a whole clip of bolt gun ammo is almost as expensive as a lasgun. One thing that you learn in even the 1st world military is that every piece of kit you are equipped with was made by the lowest bidder.

Better equipped regiments exist, but are not the norm by far. Point is, your guardsman pc in the game is not another piece of fodder like your commrade. You have fate points, and as such the emperor has a plan for you… and maybe it involves a red dot sight that you used logistics to get, or maybe it's standard kit for your special flower squad ^_^

I've got a couple of buds in the Army and it doesn't seem like gun customization is all that common or even practical. It's mostly something done as a hobby or downtime. Sure men will sometimes go out of their way to buy their own grip or a non-standard scope but it's important to note that's on their own dime and if you go overboard people start to ask questions. Just like with the Guard the rifle they give you is something they may want back someday so it's frowned upon if you mess with it too much.

The problem, as most people are driving at, is the fluff of the Imperium itself. We're talking about a place who actually forgot a large chunk of science and technology and has been searching for clues and blueprints on how some of their tech works. Engineering is an actual religion i n this setting for pete's sake. Pair that with the average education of an Imperial citizen and you'll end up with a Guardsman who knows how to use and maintain their rifle but not enough to crack open the housing and start dicking around with the laser emitters or various circuitry. Pair that with a very strict Creed that says "If you don't follow the rules a man in a black jacket is going to shoot you in your face" and people are going to be rather aprehensive to live out their Call of Duty fantasy on their gun (TF2 Hats is a whole different bag).

That said, from what I've read with the weapon customization options presented in the beta, it seems like everything has to do with how the Guardsman adjusts various things on his rifle. So nothing really requires dramatic additions or breaking down the entire guts of the rifle, and that seems absolutely fine. Things like a scope or red-dot wouldn't be that groundbreaking, but might be more of a matter that the gun was never designed to receive such an upgrade (no power outlet for addons, for instance) so an appropriate Armorer check would be needed to jury-rig something together. Mainly my hard point is that if it's something that requires the actual shell of the rifle to come apart, such as creating the Bullpup variant of the Lasgun, it's likely something only a Forge Master or some other wise Techpriest would know how to do effectively.

But like with any game like this do what you want. You want your Guardsman to ride gingerbread ponies into battle I can't stop you.

WittyDroog said:

The problem, as most people are driving at, is the fluff of the Imperium itself.

Well, 1: I don't think that needs to be an enormous problem. A lot of the art features people having augetic eyes and random tubes sticking out of their heads and heavily decorated uniforms and weird techno-gubbins all over, so I don't think having the guns the same would be an enormous problem.

john_blanche_warhammer_069.jpg

2: I think it is worth making any needed adjustment to the fluff in order to keep the game relevant. I feel sorta the same about incorporating things like mobile phones and the internet in to the setting. On the one hand, it is easy to say that the masses in 40k don't have access to such things. On the other, ubiquitous telecommunications are so much a modern part of life it is worth reexamining the setting in order to find a way to make them work.

AluminiumWolf said:

WittyDroog said:

The problem, as most people are driving at, is the fluff of the Imperium itself.

Well, 1: I don't think that needs to be an enormous problem. A lot of the art features people having augetic eyes and random tubes sticking out of their heads and heavily decorated uniforms and weird techno-gubbins all over, so I don't think having the guns the same would be an enormous problem.

2: I think it is worth making any needed adjustment to the fluff in order to keep the game relevant. I feel sorta the same about incorporating things like mobile phones and the internet in to the setting. On the one hand, it is easy to say that the masses in 40k don't have access to such things. On the other, ubiquitous telecommunications are so much a modern part of life it is worth reexamining the setting in order to find a way to make them work.

1. That picture you posted is of an Inquisitor (who has nigh on infinite resources and can do whatever they damned well please!) and indeed most of the artwork that exists for 40k are of the special few that rise above the countless trillions of boring, mundane souls in the Imperium and beyond to some level of success and glory and survival and fame. Arguing that trooper Joe Bloggs should be able to tweak his lasgun's internal focal lense settings and add a red dot scope to it because the people that run the Imperium have bionics is a moot point.

2. Changing a setting to modernize it can be entirely catastrophic and only done by the IP holders. Look at how many classic theatre productions and pieces of literature have been updated for the 20th and 21st century and just been utter rubbish. Then ask yourself how many of those modernizations would have gotten the go ahead if the original author was still alive.
Games Workshop are the only ones who will authorize the publication of any material that includes 'modernization' as it would drastically alter the setting. And remember that absolutely anything printed with a GW and 40k logo somewhere in it is considered canon - each piece of 40k literature is written from certain characters perspectives and no character knows EVERYTHING about the setting.

Lots of people in 40k dress like that though:-

vostroyan01.jpg

Vostroyan_soldier.jpg

Vostroyan-trooper.jpg

Black_Codex_002-15113328-500px.jpg

And particularly:-

26419_md-2nd%20Edition%2C%20Artwork%2C%2

(For that matter Chapter House (spit) make these things, which I think could be improved but give an idea of how this could look. Needs more Gothicness though.)

SCAR_Autoguns_Re_4e3f0e611115a-500x500.j

SCAR_Lasguns_Res_4e3f09e1e9b0d-500x500.j

SCAR_with_Grenad_4e3f0f4c2e9eb-500x500.j

From what people have said it sounds like its already possible for people to customise the base weapon for their group which I think solves most of the customization thing for me (I don't like the idea of snowflake guardsmen but like the idea of snowflake regiments). Though I think that marksmen/snipers and so on should be able to have a somewhat more flexible approach.

The rest of the customization for me should be rather like how soldiers customize their weapons and equipment in the field, like the hillbilly armoured humvees in Iraq, like the full auto M1 carbines that were modified during WWII and Korea, like better sights that you steal, loot, buy or bribe to get or hell like the better boots that British soldiers had to buy in field in Iraq!

For me with the guard regiments should have uniform equipment within that regiment, individual specialists, officers and so on should have some lee way but for the majority of troops customization should come with experience, the longer your around and the more fighting you've seen the more divergent your gear would get.

If you take any real world, or video game, customization have certain points of adjustments

-Triggers (internal) : Lasguns have a switch which goes: 1 Safety, 2 Semi-auto, 3 Full-auto and some might have 3 round bursts

-Gas system (internal) : Non-existent in lasguns

-Barrel (internal): might be able to customize this as you could probably unscrew it and screw in something shorter or something longer for their needs

Magazine types: hellgun, hotshot and standard

Optics: this works

Underbarrel: GL, grips, lights and whatever else could go here

Stock: in BL novels it does say that there are different types of stocks: wire, extended, folded, nalwood, etc.

Side rail: Lasers, lights, hearbeat sensors and whatever does seem plausible

Muzzle: on lasguns there only is one option- flash hiders as the ammo would easily burn any supressors

BUT on the other hand:

some regiments may be outfitted with autoguns which probably ARE customisable and then it is plausible.

Also:

ALL soldiers know how to field strip their weapons , especially those who make fighting their profession like Cadians or DKoK. So they know how to take the weapon apart and put it back together and therefore know slightly how it works.

Stormchasers said:

Also:

ALL soldiers know how to field strip their weapons , especially those who make fighting their profession like Cadians or DKoK. So they know how to take the weapon apart and put it back together and therefore know slightly how it works.

Actually no - guardsmen are expected to maintain their gear, but that is a far cry from knowing the intricate details of how it works. The vast majority of those imperial citizens that deal with technology only know how to keep devices operation and in their current state, not the science behind how they work as that is part of the Adeptus Mechanicus' monopoly on technology. Every organization within the Imperium will send some of its number to train on Mars or another forgeworld and that is why we see techmarines, enginseers and explorators - all tech specialists with proper training from the Ad Mech.

The vast majority of the Imperial Guard are fresh recruits and a large number of those will die off in their first campaign. Of those that are left some will begin to get a feel for their equipment, learning how to tweak its settings with minimal external changes, thus keeping the munitorium off their backs and commissars from executing them. It'd be a true veteran trooper who knows how to field strip his weapon in a matter of moments, how to swap out internal components for custom parts, or properly fit customs sights or scopes. If every trooper in the guard started modifying their gear then the supply chains would utterly fall apart and the commissars would have a field day executing constantly!

Kasatka said:

Stormchasers said:

Also:

ALL soldiers know how to field strip their weapons , especially those who make fighting their profession like Cadians or DKoK. So they know how to take the weapon apart and put it back together and therefore know slightly how it works.

Actually no - guardsmen are expected to maintain their gear, but that is a far cry from knowing the intricate details of how it works. The vast majority of those imperial citizens that deal with technology only know how to keep devices operation and in their current state, not the science behind how they work as that is part of the Adeptus Mechanicus' monopoly on technology. Every organization within the Imperium will send some of its number to train on Mars or another forgeworld and that is why we see techmarines, enginseers and explorators - all tech specialists with proper training from the Ad Mech.

The vast majority of the Imperial Guard are fresh recruits and a large number of those will die off in their first campaign. Of those that are left some will begin to get a feel for their equipment, learning how to tweak its settings with minimal external changes, thus keeping the munitorium off their backs and commissars from executing them. It'd be a true veteran trooper who knows how to field strip his weapon in a matter of moments, how to swap out internal components for custom parts, or properly fit customs sights or scopes. If every trooper in the guard started modifying their gear then the supply chains would utterly fall apart and the commissars would have a field day executing constantly!



I'm not sure what people want that's not already there. If we take the standard lasgun and take a look at what you can put on it compared to modern day rifle customisation:

Longer/Shorter barrel: Long-las/Lascarbine should cover it.

Optics/sights: Already more than you can shake a stick at.

Underbarrel attachments: Grenade launchers, exterminators, bayonets, bipods… heck, throw in combi-weapons from Dark Heresy for good measure. If you want specialised front grips, the upgrade "custom grip" does just this.

Folding stock: While this is nice to have when lugging a weapon around or trying to conceal it, you'd be a fool to go into combat with the stock folded. No rules are needed here except possibly a negative modifier for firing with the stock folded, If you want a fixed customised stock… there's an upgrade for that too.

Custom Trigger: "Trigger adjustment"

Tuned action/gas system: "Fluid Action"

and so on…

I'm not sure what kind of tacticool option you'd want that isn't already covered.

MILLANDSON said:



Do you see modern day infantry being thrown in their thousands against enemy fortifications and trenches under hails of artillery and machine gun fire?

Yes, the Iran-Iraq war was exactly just that and not very long ago. Iraq had better miliary equipment mostly from the USA, USSR and French (and Iran had the same suppliers, but less of them) but Iran had a much larger population. So, the Iranian's basically recruited a ton of young men between the ages of 12 and 60 into the Basij Militias and sent them in with mere weeks of military training, religious indoctrination, an AK47 and a couple of grendes. Often without air, artillery or armour support and yes, they died in statistics as bad or worse than some of the battles of WW1 going up against dug in tanks, missiles, chemical weapon attacks and other fortifications.

That was their job, to fight and die for god and country. To the point of being human land mine removers for more specialist mainline units or kids strapping on a bomb vest and attacking armoured vehicles. Now politics aside and not to trivialise the actual bravery or horrendous bloodshed, that same level of 'heart' is what the Imperial Guard is and in many contemporary armies.

Yes- seconded, we need rails as an option :)

the biggest issue i see with the weapon modifications/accessories is that the downsides do not make sense. Why is adding a vertical grip on my weapon, halving my range, and making it harder to aim? when in real life that is the exact point of a vertical grip?

MKX said:

MILLANDSON said:



Do you see modern day infantry being thrown in their thousands against enemy fortifications and trenches under hails of artillery and machine gun fire?

Yes, the Iran-Iraq war was exactly just that and not very long ago. Iraq had better miliary equipment mostly from the USA, USSR and French (and Iran had the same suppliers, but less of them) but Iran had a much larger population. So, the Iranian's basically recruited a ton of young men between the ages of 12 and 60 into the Basij Militias and sent them in with mere weeks of military training, religious indoctrination, an AK47 and a couple of grendes. Often without air, artillery or armour support and yes, they died in statistics as bad or worse than some of the battles of WW1 going up against dug in tanks, missiles, chemical weapon attacks and other fortifications.

That was their job, to fight and die for god and country. To the point of being human land mine removers for more specialist mainline units or kids strapping on a bomb vest and attacking armoured vehicles. Now politics aside and not to trivialise the actual bravery or horrendous bloodshed, that same level of 'heart' is what the Imperial Guard is and in many contemporary armies.

Yes- seconded, we need rails as an option :)

MKX said:

MILLANDSON said:



Do you see modern day infantry being thrown in their thousands against enemy fortifications and trenches under hails of artillery and machine gun fire?

Yes, the Iran-Iraq war was exactly just that and not very long ago. Iraq had better miliary equipment mostly from the USA, USSR and French (and Iran had the same suppliers, but less of them) but Iran had a much larger population. So, the Iranian's basically recruited a ton of young men between the ages of 12 and 60 into the Basij Militias and sent them in with mere weeks of military training, religious indoctrination, an AK47 and a couple of grendes. Often without air, artillery or armour support and yes, they died in statistics as bad or worse than some of the battles of WW1 going up against dug in tanks, missiles, chemical weapon attacks and other fortifications.

That was their job, to fight and die for god and country. To the point of being human land mine removers for more specialist mainline units or kids strapping on a bomb vest and attacking armoured vehicles. Now politics aside and not to trivialise the actual bravery or horrendous bloodshed, that same level of 'heart' is what the Imperial Guard is and in many contemporary armies.

Yes- seconded, we need rails as an option :)

Great summary there. And basically what I've said before, there isn't a lot to do internally unless you want to try to turn your lasgun into a makeshift bomb by messing with the cicuitry. The only real thing we need is rails and I think any sensible and flexible GM could add those as I'm about to do with my party.

P.S. love your signature

I agree with this guy. Work hard on this. Its worth it because you want it in your game. And it makes a lot of sence any way. Its only natural for any soldier to want to improve thier survivability on the battle feild. If I could find a way to poly gum a bolter under my flash light or give it a bit more kick I know I would.

Unknown said:

tacticool_by_kain_moerder-d4obvg2.jpg

A412.gif

Accessories have really only become a thing in, what, the last ten years?

I think if you were designing a setting now, customisation would be a big part of it. So I think we should work hard to ensure that it can be incorporated in to Warhammer 40k.

lostguardguy said:

Unknown said:

tacticool_by_kain_moerder-d4obvg2.jpg

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Accessories have really only become a thing in, what, the last ten years?

I think if you were designing a setting now, customisation would be a big part of it. So I think we should work hard to ensure that it can be incorporated in to Warhammer 40k.

I agree with this guy. Work hard on this. Its worth it because you want it in your game. And it makes a lot of sence any way. Its only natural for any soldier to want to improve thier survivability on the battle feild. If I could find a way to poly gum a bolter under my flash light or give it a bit more kick I know I would.

This is how I was refering too. Sorry a million apoligies brand new here