Dear all,
Is it just me or does the Dodge skill at times seems a little overpowered (on PCs that is…)? And no, I am not talking about Vindicare Assassins or Ascension stuff…
My PCs recently ran into a squad of hostile Adeptus Astartes (I mean the iconic Space Marines!!!), and as the groups Tech-Priest sat at the central security room (with access to all security cams) of the building they were in, the PCs were rather good in coordinating their attacks and picking of lone Space Marines searching the building.
I used the Space Marine NPC stats from Black Crusade (Boltguns with 1D10+9 X for damage, TB 8 and 8/10 AP).
In the last session my players (rank 6 characters) were able to isolate and cut down three Space Marines including their sergeant. A single Force Sword, a single Power Sword and a single Plasma Pistol (as well as the Accurate rule for the Sniper Rifle…) worked wonder against them and the PCs themselves were able to Dodge every single shot from the Astartes.
All PCs have the Dodge skill (not sure about the Tech-Priest, but he was locked in the security room anyway) and most at +10 or even +20 (the Assassin). This combined with an Ag within the forties (or even fifties (the Assassin)) as well as Step Aside (the Assassin and Arbitrator) and before all re-roll for Fate Points, makes them almost invincible even against single elite opponents without multiple attacks. The potential re-roll of a 60-65% chance to make an enemy attack completely obsolete is a rather strong thing in my view, especially when even elite opponents like the mentioned Space Marines also only have an about 45-55% chance to hit at all (BS 45).
I am looking forward to your opinions.
Cheers
LH