now that the game has been around for a while, i am hoping that they might start introducing some totally new kinds of card.
When they first mentioned the mounts, i was hoping that they would add a new dimension to the game, but they've turned out to be just like attachments.
and then they mentioned treasures in the hobbit expansion, and that is more like it -- but it's still basically just an attachment, that you can carry forward onto the next game.
one idea that i have had, is for them to introduce cards that affect your entire group at once… sort of like a stance.
i was thinking maybe we could have a "rest" card, where you can basically just hold up for an entire round if there are no enemies in play, collect resources and cards like normal, but you dont have to commit anyone to questing. and you dont have to attack or defend either (because there are no enemies in play). and you can stay like that, building up your cards and resources, until an enemy card comes off the encounter deck. at which point your group has to stop resting and go back into normal play again.
i dont think that would be too powerful, because in practice you are only going to go one or two rounds until an enemy appears, and you still have to increase your threat every round. maybe they could make it so you have to remove all progress from your current quest as well, if you choose to stop and rest.
some other 'stance cards' that we could apply to our entire group could be things like 'fortify' (+1 extra defence for everyone, but -1 will? and you cant travel to locations?) and 'stealth' (-2 threat for your heroes, but -1 will?)
and what about an 'attack' stance, where we could swap the defend/attack phases round so we can attack the enemies before they attack us… but at a massive cost of +5 threat, or something like that
but my idea is that these stance cards work in a different way --- they aren't just event cards. they actually hang around over several rounds until you choose to cancel them, or change your stance