Are Night/Day, Polar, and Dreamlands cards viable?

By ssjevot, in CoC General Discussion

Or are there just some notable exceptions like Dreamlands Fanatic and Guardian Pillar? They seem gimmicky as an actual subtype, but I think it would be cool to make an effective deck out based around one of these types.

There's not a great deal of synergy out there with these subtypes… I think some of the Night and Day cards are usable in a competitive deck. I've tried to develop a Polar deck for some time now, but can't seem to find a nice construction that works efficiently - mostly because the polar cards are spread out over so many factions.

Dreamlands and Dreamer have some interesting interactions, but I've not seen a competitive deck built around these either.

A lot of the cards are viable on their own, that doesn't necessarily mean you can field an entire deck of them though.

One of the great things about Night/Day nowadays is that you probably won't be opposed much. That is, if you make it Night (for instance) the chances of someone playing a Day card to nullify it are quite slim. They may be able to get rid of it with support removal or whatever, but you stand a good chance of having your way most of the game.

my polar deck is agency / hastur revolving around:

White out (H)
Polar mirage (H)
Antarctic wind (N)
Hypothermia (N)
Captain George (A)

I agree with COCLCG White Out is a handy card wth some synergy with Albino Penguin. Both solid to slow down a rush in early turns. I have always liked Messenger from Hali but mostly for artwork I admit. Sensational.

of course!!!

i forgot the card that started it all!! the only 2 cost hastur card with terror / combat (my favourite 2 cost mix) - albino penguin. thanks yvain.

and dream dagger is one of my favourite dreamer cards. even little 2 cost dreamers become powerhouses.