Please forgive me if this has been asked/posted elsewhere. I've searched the internet and this forum for it but all I seem to get is that entering the warp near a planetary body is "bad, and bad things happen"…nothing really cannonical or mechanical is ever listed. It is merely stated that it's "not good" and nothing else. So…what "bad things" happen when a ship translates from realspace into the warp in orbit around a planet? Earthquakes? Warp-stuff enters the atmosphere? Planetwide psychic phenomenon? Warp encounters? Ship explodes? Planet explodes?
I ask because in a recent session I had to make a call and didn't have much to work with so I pretty much improvised. A player, to escape certain destruction at the hands of a powerful grand-cruiser decided to literally slip into the warp pretty much within orbit above a planet. I gave some pretty big penalties to the Navigation rolls and such, but as luck would have it they managed all right. Despite their ship not being shredded, the translation wrecked havoc on the planet's surface. Minor quakes, some planetwide phenom and a few warp encounters. Just wondering how any of you would've handled it. Or if there has been any actual discussion on the mechanical ramifications of attempting this kind of maneuver?