My friends and I played are first game of vanilla Descent last night. It was going ok in the beginning but once they started getting treasure chests, they were slaughtering my creatures. Once they had a few items, I was not really able to attack before they killed them and if I did they had so much armor, rune armor, healing that I could not kill them.
My friends are min/maxers that have played all versions of D&D and thus were playing their characters very well. It seemed that they had way more options in combat than I as the OL. They were constantly using fatigue to move and Battling every turn. We played the first quest, Into the Dark, and on the boss room, one Hero opened the door and used the Flame Strike Rune and killed the two red manticores before I had a chance to do anything. That seemed a bit silly.
I will admit I made a few mistakes, but so did they. It just seems they have a larger margin for error than the OL. One thing that did hurt me was that early in the game we missed the rule that the OL gets one threat per 2 surges rolled when attacking, so I was not playing as many cards. However, even after we started using that rule, any tricks I had were negated by all the items and abilities they had. I did kill one payer but it took a lot of resources to do. But once they had about nine conquest tokens and I only had two rooms left, it seemed futile.
Do the quests get harder and more balanced for the OL? Or am I jus playing poorly? The spawning mechanism seems weird. I can only spawn in areas that are revealed but cannot spawn in areas that the Heroes have line-of-sight. That does not leave me much choice and they exploited it to the fullest, always keeping heroes with Line-of-sight. Another tactic they used that was annoying, I had attacked one Hero and he now had two stun tokens and was very low on health. He was 3 squares from a portal glyph and spent fatigue to transport back to town until his stun tokens wore off and then came back, is that even legal? Another player had the Unmovable ability and every turn he would use Fatigue to move and Battle thus putting himself on Guard and gaining +1 armor. The hero he used was Varikas the Dead so he was getting 1 fatigue back every turn. I could not damage him at all.
Anyway, I just hope the later quests are harder for the heroes and any OL tips would be great. Also, we have limited times to get together. What are the most fun quests in Vanilla descent?
Thanks.