The argument has cropped up before that for the assault marine, the advances in Deathwatch Champion are mostly either redundant or incredibly expensive, after paying 4000xp into get into the class.
Hence, a proposed tweak to make it slightly more palatable (and which changes surprisingly little);
All advances in Deathwatch Champion cost a maximum of twice of the lowest cost in that character's advance schemes, unless they could not normally gain that advance.
The real effect of this for an assault marine?
Combat Master: 1500 becomes 1000
Crippling Strike: 2000 becomes 800
Step Aside: 2000 becomes 1600
I haven't looked at the impact for other classes but suspect most costs will remain pretty high as no other class actually has all of those combat talents.
Any thoughts?