First, I should probably preface this post with the fact that my group and I who play Descent V1 never minded how long the game took to play. We were all long time gamers that had played many other games that took longer. We would usually get together and play 2 day straight sessions with a few rest and eat breaks. Take a few days off, and then repeat.
I also know that one of FFG's goals with Descent V2 was to stream-line play, and shorten the overall time required to complete a quest.
What I really want to know from others, however, is the following:
Are we the only group kind of depressed with how SMALL the quest maps are? I have read all of the previews, and just watched the recently released video. All of the pictures I have seen of the quest maps tend to be smaller than most of the RTL dungeon layouts, let alone the monster sizes of some of the base level (non-RTL) quests. In fact, many of the Encounter maps in RTL are larger than the quest maps in V2. Add to this fact that the OL's deck is now only 15 cards (at least at base level), and it seems much of the flavor, customization, and general play goes out the window.
Don't get me wrong. We are going to get V2, and we are going to play it. I suspect, however, that it won't be all that long before we go back to playing V1.
Each of us has spent time creating custom quests to challenge the others with (playing both OL and Heros), and it just seems that the greater choices, flexibility, customization, etc. in V1 far exceeds that in V2.
I suppose, within time and future releases of expansions of V2 (perhaps more Archtypes, subclasses, etc.), FFG may be able to lay to rest some of our concerns, but …
Anyone else feel this way? Just curious …
