Is there some rules for crafting time when using trade (armourer) for creating various weapons?
Also - is there a rule for acquisition of raw materials/spare parts/broken weapons for the trade?
My initial DM rulling was that finding the materials for say a red dot laser sight takes the same amount of time and efforts that it takes to get a brand new laser sight which combined with the 50% chance to fail making the upgrade and loose the components - sort of makes trade (armourer) pretty situational skill.