Treasure in RtL

By Kazzen, in Descent: Journeys in the Dark

I just want to clarify about gold and treasure given in RtL.

So when the heros roll 4 black dice for the treasure chest you basically multiply the results by 4 for each dice? So a surge is 50 gold and 1 potion then the heros get 200 gold and 4 potions, and 400 gold on a enhancement, and 4 copper treasures on a blank? If so if they rolled 4 blanks the heros get 16 copper treasures.

When the heros kill a master monster do they get 50 gold for the party or is it 50x4=200 gold for the party?

When they kill the named monster at the end of the first and second level of the dungeon its 100g and 2 conquest for the party or 400 and 2 conquest, or maybe even 400g and 8 conquest? Same thing appling for the 3 level named master monster do they get a full 1000g for killing him? (250x4)

I know from a preivous post that the heros still get 400g from the piles of coins. Your help is allways greatly appreaciated.

The 4x100 gold from the piles is the exception.

In all your other examples, the gold and treasures are given to the party, not each.

Kazzen said:

I just want to clarify about gold and treasure given in RtL.

So when the heros roll 4 black dice for the treasure chest you basically multiply the results by 4 for each dice? So a surge is 50 gold and 1 potion then the heros get 200 gold and 4 potions, and 400 gold on a enhancement, and 4 copper treasures on a blank? If so if they rolled 4 blanks the heros get 16 copper treasures.

When the heros kill a master monster do they get 50 gold for the party or is it 50x4=200 gold for the party?

When they kill the named monster at the end of the first and second level of the dungeon its 100g and 2 conquest for the party or 400 and 2 conquest, or maybe even 400g and 8 conquest? Same thing appling for the 3 level named master monster do they get a full 1000g for killing him? (250x4)

I know from a preivous post that the heros still get 400g from the piles of coins. Your help is allways greatly appreaciated.

No no no... The rules are not like that.

Thats mixing the original game with RtL.

Original: All heroes get what the chest has inside.

RtL: The heroes have shared cash, and therefor roll 4 dice, and get what the dice tell them. So from a roll that is 1 enhancement 2 surges and a blank, they would get 150 gold one potion and one treasure. The gold goes into the combined cash, which the hero whom is treasurer keeps, the other items the heroes can deal out as they see fit, giving a good melee weapon to a tank, or a rune to a mage. And if someone has need of some healing the potion goes to that hero. As for when killing a boss, the heroes get the money one time one boss=100/250 in treasury, and 2 XP for each hero.

THANK GOD. i thought the other way was a little overpowered, my heros are gonna be pissed but im happy gran_risa.gif

I would not be so pissed if I where them. They now have a lot more freedom to idealy equip during a dungeon, instead of having to use turns to get equipment shifted around. One piece of advise "Crushing blow on a bag of holding is very painful".

My personal favorite target for crushing blow is any permanent "other" from a past campaign age.