Chapter III: Character Creation

By ffgMark, in Proofreading Changes

Please submit your proofreading suggestions for this chapter here.

Just a small one, but Page 57, under the Ratling's suggested advances, 'Eye of Vengeance' is spelled 'Eye of Vngeance"

What is the starting psykers Psy rating? Starting talents indicates a pool of points worth of starting powers but no indication of the starting rate.

Inquisitor Huntingmoon said:

What is the starting psykers Psy rating? Starting talents indicates a pool of points worth of starting powers but no indication of the starting rate.

That one I know, its written at the top of page 59, listed above their special Comrade talents.

Double Post - Please Remove

Okay, should be in Chapter II:

Shouldn't the Elysians receive Weapon Training (SP)?

Also The Vostroyans seem to get a lot of Talents…

Most characters seem to be unable to communicate….perhaps all Regiments or Specialties should be given:

Linguistics: Low Gothic!

It doesn't say whether Storm Troopers get just Carapace, or Storm Trooper Carapace. I mean, yeah, logic, but it says Carapace Armour. And there isn't even a piece of equipment like that, since regular carapace is in pieces.

Kerrahn said:

Inquisitor Huntingmoon said:

What is the starting psykers Psy rating? Starting talents indicates a pool of points worth of starting powers but no indication of the starting rate.

That one I know, its written at the top of page 59, listed above their special Comrade talents.

Thanks, I found it. :) Still, since Psy Rating is a talent it should be listed in the talents list for the character…

Kerrahn said:

Inquisitor Huntingmoon said:

What is the starting psykers Psy rating? Starting talents indicates a pool of points worth of starting powers but no indication of the starting rate.

That one I know, its written at the top of page 59, listed above their special Comrade talents.

Kerrahn said:

Inquisitor Huntingmoon said:

What is the starting psykers Psy rating? Starting talents indicates a pool of points worth of starting powers but no indication of the starting rate.

That one I know, its written at the top of page 59, listed above their special Comrade talents.

Thanks, I found it. :) Still, since Psy Rating is a talent it should be listed in the talents list for the character…

Santiago said:

Most characters seem to be unable to communicate….perhaps all Regiments or Specialties should be given:

Linguistics: Low Gothic!

Yes that!

page 70 talks of Table 3–20: Example Female Names, there is no Table 3-20.

Under Creating a Comrade there is mention of Table 3-20 (female names) & 3-21 (demeanors). There are 2 Table 3-19s now, which appears to handle both circumstances to some degree - names and demeanors.

PrimarchX said:

Under Creating a Comrade there is mention of Table 3-20 (female names) & 3-21 (demeanors). There are 2 Table 3-19s now, which appears to handle both circumstances to some degree - names and demeanors.

Those names all look female to me.

Storm Trooper - Page 60 (Call-out Box, Starting Skills):

The 'or' between Intimidate and Security is not italicised .

BYE

Storm Trooper should start with Good Craftsmanship Storm Trooper Carapace, not Carapace Armor (which isn't even an armor set).

On page 51, the Commisar suggested advancement chart refers to Iron Discipline as being available but possibly being granted by this specialty in character creation. On page 50 under starting talents, Iron Discipline is not available.

I think calculation of movement should be covered on stage 3.

on Page 70 (in addition to the missing chart 3-20) it says to Roll once on 3-21 to determine your comrade's demeanor, but there is no 3-21 either.

Perhaps it should be 3-19, the chart on the previous pages?

Table 3-14 talks about Characteristics having 0,1, or 2 matching Aptitudes to determine the cost of a Characteristic Advance

But table 3-15 (and supporting text) only indicates 1 Aptitude linked to each Characteristic meaning ALL Characteristic advances are are at 0 or 1 matching Aptitudes for a character.

How does a Character gain 2 matching Aptitudes for a Characteristic?

Are there other Aptitudes in addition to the original nine? If there are why are they no listed in table 3-15?

Argh!

Ok I get it now…

There are 19 Aptitudes.

One for each Characterisic (ie. Weapon Skill, Strength, etc) plus the nine others (Offense, Finesse, etc) plus the General Aptitude.

So looking at Table 3-15 the two matching Aptitudes for Intelligence are:(1) Intelligence and (2) Knowledge.

I may have overlooked it, but I cannot seem to find any thing explaining what is to be done with repeated Skills or Talents gained from multiple sources. For example, the Weapon Specialist on page 48 starts with Navigate (Surface), if this same character is created using the Tallarn Desert Raiders Regiment Rules on page 24 he has Navigate (Surface) from there as well. Does this mean he has Navigate (Surface) at +10?

If this is addressed in the Skills chapter that is good but it ought to be made clear in Character Creation (and perhaps even Regiment Creation as the options there can cause the same Skills or Talents to be gained). Also it ought to be written in a plain and easy to find way.

TCBC Freak said:

I may have overlooked it, but I cannot seem to find any thing explaining what is to be done with repeated Skills or Talents gained from multiple sources. For example, the Weapon Specialist on page 48 starts with Navigate (Surface), if this same character is created using the Tallarn Desert Raiders Regiment Rules on page 24 he has Navigate (Surface) from there as well. Does this mean he has Navigate (Surface) at +10?

If this is addressed in the Skills chapter that is good but it ought to be made clear in Character Creation (and perhaps even Regiment Creation as the options there can cause the same Skills or Talents to be gained). Also it ought to be written in a plain and easy to find way.









Santiago said:

Double talents yield you 100xp
Double skills give you an extra rank in said skill
Double aptitudes give you a free attribute based aptitude of your choice

For those who are looking for this in the books, reference the bottom of the second column of page 64 for the rule on duplicate Aptitudes , second column center page (roughly) on page 66 for Skills . I did not see the rule about duplicate starting talents, though… Could you give a reference point Santiago? Thanks.

-=Brother Praetus=-

Santiago said:

TCBC Freak said:

I may have overlooked it, but I cannot seem to find any thing explaining what is to be done with repeated Skills or Talents gained from multiple sources. For example, the Weapon Specialist on page 48 starts with Navigate (Surface), if this same character is created using the Tallarn Desert Raiders Regiment Rules on page 24 he has Navigate (Surface) from there as well. Does this mean he has Navigate (Surface) at +10?

If this is addressed in the Skills chapter that is good but it ought to be made clear in Character Creation (and perhaps even Regiment Creation as the options there can cause the same Skills or Talents to be gained). Also it ought to be written in a plain and easy to find way.



Double talents yield you 100xp
Double skills give you an extra rank in said skill
Double aptitudes give you a free attribute based aptitude of your choice


On the other hand did anyone notice the Ratling is a bit overpowered with 4 cheap attributes (BS, Ag, Per, Fel) where all the other ones only have one or two.
The Ogryn has three but they are limited enough in equipment and skill selection

Operators have none….