AluminiumWolf said:
Is it not instantly obvious to everyone?
No? As I've said - I flat out told my players that their characters were non-sexual creatures, and they liked it. When discussion was entered into, they preferred it. Because they're not playing a game where they're roleplaying as massive cocked fuckmonsters, with giant sacks of bulging muscles and giant phallus weaponry. They're playing genetically engineered killing machines, who in their downtime balance the fact that they have been mass constructed as living weapons with the fact that they have dim memories of emotions and families.
The fact that they can't **** a hole in a Land Raider isn't something ANY playing group I game with consider a negative. The closest any of them have come to it is joking that the Black Templar would be the most considerate lover because he down't have a Betchers Gland.
The fun in the game I am currently running doesn't come from adolescent escapism. We aren't playing characters we wish we could be; we're playing characters and running a game that have awesome set pieces ,character development and - modesty be damned - a gm with a damned fine story.
As an interrogator said to the group, when they were pushing for informations, "You aren't people, you are things. Weapons built to protect real men and women. I do not give my intentions to things. I do not discuss my plans with weapons.".
Astartes do not need to breed - they have Geneseed. They don't fraternise with those outside their monastery - they train. Some chapters are different, those that attempt to maintain their humanity may still have longing, feelings. The Space Wolves might still attempt to chat up pretty girls, because that's what manly men do. A Salamander might adopt a family, to keep them safe from the outside world. Those chapters are known abberations, exceptions that prove the rule.