Winds of Magic is different?

By Pedro Lunaris, in Warhammer Fantasy Roleplay

I'm finishing Gotrek & Felix second Omnibus, where finally we see an Imperial Mage being portrayed. But from the descriptions I infer this mage uses different winds to cast his spells. So, out of curiosity, I was thinking if in other approaches to the Warhammer Fantasy scenario the winds and College Magicians work different than they have since Second Edition WHRP?

I just started the first Omnibus and there is a bright wizard in there I believe (he whips out the fireballs from scroll and incantation).

The writer's interpretation of magic will feel different from the rules to be sure. In 2e, it was the same as we have in 3e. 1e on the otherhand had a COMPLETELY differen't magic system.

jh

I thought the magic in Gotrek and Felix was closer to 1st edition. At least it was in Skavenslayer. While they aren't the leading example of literature the Gotrek and Felix books make for excellent campaigns, especially how they are structured in "short stories" which are easily translated to adventures.

Fenderstat said:

I thought the magic in Gotrek and Felix was closer to 1st edition. At least it was in Skavenslayer. While they aren't the leading example of literature the Gotrek and Felix books make for excellent campaigns, especially how they are structured in "short stories" which are easily translated to adventures.

I agree with you and with Jay. Gotrek & Felix seems to be based on something at the same time closer to 2nd and 1st edition setting. There are Colleges of Magic, for instance, which I believe weren't there in the 1st (am I mistaken?). William King do describe diferent winds (I'm digging a lot the description of Magic Sight he gives through Max Schreiber, it is helping my description on the way magic works and also what the lenght I can go with Magic Sight). At the same time, we see a Gold Wizard casting healing and fire spells.

Could anyone give a brief description on how magic was on First Edition WHRP?

Pedro Lunaris said:

There are Colleges of Magic, for instance, which I believe weren't there in the 1st (am I mistaken?).

First ed introduce Colour magic with the Realms of Sorcery magic sourcebook in c.2003, which was a long time (c.18 years) after v1 originally came out. They had to shoehorn the colleges in, because v1 already had its magic (using 1 to 4 power levels). So RoS introduced level 4 and level 5 Colour spells, which were very much in the same tradition as the v2 and v3 spells, taken in spirit from WFB. But the Wizards only joining colleges when they got to level 4 thing was a bit of a fudge.

Originally v1 had several types of magic which looked rather like D&D ones. There was Petty Magic for apprentices, and then the specialists were Wizard, Illusionist, Alchemist, Demonolgist and Elementalist and Necromancer. The Priests were rather similar to the v2 and v3 priests except they didn't really have their own spell lists, but were allowed to have specified spells from the various Magic lists. And there were also Druids which seemed like a hangover from D&D, too.