Favorite character?

By Guest, in Talisman

JTBeowulf said:

Easy = Dwarf, Priest, Wizard

Dude, really, Priest partido_risa.gif ??? I'd never hand the Priest to a newbie, hell, I wouldn't want people I dislike to draw him, he sucks SO bad. With the Priest in the game, 3-player games pretty much becomes two horse races, possibly three horse if the Priest gets killed and replaced by a better character. Yes, the Priest can win, but it's one of the longest shots in Talisman.

JTBeowulf said:

Normal = Alchemist, Cleric, Elf, Ghoul, Ogre Chieftain, Rogue, Sage, Sorceress, Sprite, Troll, Vampiress, Warlock

This section includes six of the top-tier characters for me (no Sacred Pool, so no thoughts on the Cleric yet) and the Elf is nipping on the heels, so seven very good characters. Whereas the Ghoul along with Priest and Minstrel are the three worst.

JTBeowulf said:

** The monk is one of the weird exceptions because he automatically gets to add craft to strength giving him an inflated strength score . Its one of the few special abilities that spill over automatically.

Monk "only" adds +3 in battle. While nothing to scoff about at all, doesn't help him in natural Str checks like Portal of Power or Crypt. Of course helps him up his Str.

I'm in the lucky situation that I fancy most things of fantasy art and genre ;) , so I like to play and/or try most characters. I will say the one I have had most success with, in all versions of Talisman is Prophetess and Dwarf and I also like them both very much. The ability of the prophetess to get a second chance to pick any adventure card is, in my opinion, the single most valuable ability in the game, This, paired with her spell-cycling ability and her knowledge of all other players spells at all times, make it easy for her to dominate the flow of magic in the game. I always try to get her craft score at six as soon as possible so I can have three spells at hand whenever I can acquire them. She's weak in combat, but that is only one of the issues in Talisman. Having said that, I always hang on to a psionic blast card as long as possible with her.

Dwarf has a 50/50 chance of opening the portal from the get-go and likewise, his ability to manage the mines early on puts a constant pressure and anxiety amongst other players as soon as he hits the middle region. Then, throw in a few spells at hand and he is a formidable opponent. He also has good fate and lives, making him able to take a little beating from the strength characters now and then.

Warrior is another character that is very strong and of course also is Wizard.

Of the other characters, I like the Sage from Grim Reaper and also the chivalric Knight from Sacred pool. Haven't played with other extensions, but Leprachaun sounds funny. So does Gypsy.

My least favorite character is assassin. He pretty much depends upon landing on other characters, but I just find this ability of his to make other characters unable to roll the die very ridiculous. I know it is "assassin", but was there no other way to design him? Same problem with assasin as class exists in Warhammer Fantasy Role Play. He is the only character with 3 extra attacks, so often people just enter the assassin class to get that one extra attack then leaves it. I guess it is hard to design a good concept of the assassin in a game to begin with. I actually think D&D 3.5 have one of the best applications of the assassin as class without making him too weird or overpowered. In Talisman, when we have assassin in play, everybody do their best to kill him/hurt him at all moments, making him less desired among us all. The interpretation of the rule that he can assassinate anything even encounter cards he picks is absolutely ridiculous, IMHO and we have never contemplated playing with such a rule as this is clearly the most over-interpreted rules-lawyer abuse I have ever seen in a game. WE start with three random cards each and pick one, so if you pick the assassin, you were warned ;)

Dam said:

Dude, really, Priest partido_risa.gif ??? I'd never hand the Priest to a newbie, hell, I wouldn't want people I dislike to draw him, he sucks SO bad. With the Priest in the game, 3-player games pretty much becomes two horse races, possibly three horse if the Priest gets killed and replaced by a better character. Yes, the Priest can win, but it's one of the longest shots in Talisman.

Sorry to disagree, but right off the bat I think you missed the point. I'm trying to do an "all other things being equal" scenario to figure if you have two equally skilled players (not a newbie versus an old pro, but say, a bunch of complete noobs) which characters start the game with the highest numerical advantage in terms of points on their card? If you had say, the Dark Cultist who starts the game with 3C 3S 4L 1G 1F = 12 points, and then you get a Wizard with 15 points and two spells, you've got a serious advantage with Wizard before you even start talking about special abilities. That's how I'm trying to look at it. While "mileage may vary" with each person's game skill and opinions will always vary on player preference (someone may always love the Assassin because she only loves taking out other players with that special ability), I still think this may statistically correlate with a more people's experiences.

Taking the priest as an example, he has second highest craft and the highest level of fate so with those two categories he's on the top end of craft characters AND has more points overall than all but 3 of 37 characters. Same with Minstrel. Both are high craft, high fate characters at the start before taking into account their special abilities. The Warlock or Sprite might beat the Priest in craft by one point, but they don't have even half the fate tokens to spend at the start and I think that gives him a clear edge. You might say "I don't think fate or gold or whatever makes a big difference when I play" but I'm thinking "if I ran these games thousands of times, would that small advantage show up?" I think it might.

That said, when you do start to look at the Priest's ability to instant kill all craft enemies, he could just float past half the enemies in the deck without batting an eye. "Demon card at the start of the game? No problem."

JTBeowulf said:

Taking the priest as an example, he has second highest craft and the highest level of fate so with those two categories he's on the top end of craft characters AND has more points overall than all but 3 of 37 characters. Same with Minstrel. Both are high craft, high fate characters at the start before taking into account their special abilities. The Warlock or Sprite might beat the Priest in craft by one point, but they don't have even half the fate tokens to spend at the start and I think that gives him a clear edge. You might say "I don't think fate or gold or whatever makes a big difference when I play" but I'm thinking "if I ran these games thousands of times, would that small advantage show up?" I think it might.

Fate might be big IF the Priest could replenish it somehow, Good characters don't have access to Graveyard like Evil/Neutrals do. Plus, while the Minstrel's (another of the very bottom-tier characters) abilities at least somehow compensate for his Str 2 by allowing him to use a charmed Animal in battle as well as a weapon, Priest can't even use a weapon to boost himself! And this is from an AD&D veteran who didn't mind the only-blunt restriction. But really, no weapons of any kind!?

JTBeowulf said:

That said, when you do start to look at the Priest's ability to instant kill all craft enemies, he could just float past half the enemies in the deck without batting an eye. "Demon card at the start of the game? No problem."

Except that for doing so he gets very little to no reward. Talisman is about increasing your stats, which the Priest's kaboom on Spirits doesn't provide, no trophy. And every character says no problem to a Demon at the start of the game, you only lose 1 Life even if defeated. Now, if you were forced to stick around until you kill the Enemy or are killed yourself (or somehow manage to Evade), then Priest might be nice. But with Str Enemies still more prevalent in the deck, meh. Like all Good characters, Priest's high starting Craft is partially useless since he can't attack in psychic combat and thanks to his kaboom ability, he doesnt' even need Craft in most psychic combats. Priest with Str 5, Craft 1 and the same abilities would be much, much better than the crappy 2/4. High Craft is only good if you have an ability like the Warlock's or Sprite's and/or can attack in psychic combat. Works as a defense against other characters attacking in psychic combat, but then, even if they only have a Sword, attack in battle as you have the edge (pun intended lengua.gif ).

The 13th game has been fought today!

It was Knight vs Philosopher

I was playing the Knight and i have draw some cards in the outer region. i also went to the middle region, but it seems that it is difficult to land on the temple. With those desert spaces, the middle region is still dangerous. I drew a warlock quest that says that i must give character one gold, but i have not compete that quest in the whole game..

The Philopher has build himself up with a lot of craft, while the Knight has defeat a lot of strength type enemies.

We both move into the dungeon, and we drew a lot of dungeon cards. When the Knight has 3 lives left, he drew the Tinker Imp and another craft type enemie. My craft was lower, so i was trying to use the ( Elixer of Wrath? or Rage?) that add 3 craft to my score or something, but i rolled a 2 that means i lose a life, and i also lost the psysic combat. The Knight has only 1 life left.

That moment, i decide to go back to the chapel, but it was a bad decision, because while i was moving back, the Philopher became stronger and stronger. He defeat the dungeon lord,... landed on the Crown of Command, and defeat me with the Crown, in 5 or 6 turns while i was moving forth to the dungeon.

We have only drew 37 adventure cards on the mainboard! All the others are from the dungeon!

Nobody went into the Highland, because i thought it is a weak area to level up...

I must say that the dungeon expansion steals all the exciting adventure of the game, because you can level up quickly there.

The statistics are as follows:

1: Assassin/ Prophetess 2 W

2: Wizard 2W/ 1 lose

3: Swashbuckler 1 W

4: Warrior, Druid, Warlock. Philosopher 1W/ 1 Lose

5: Elf, Dwarf 1 W/ 2 Lose

6: Knight Priest, Monk, 1 Lose

7: Dark Cultist, Troll, 2 Lose

_____________

I won 4 times, and my opponent has won 9 times sad.gif

I was very close in some games, including this game with my knight..

The merchant.

Just love him!!!

My personal favourite is the Philosopher. Not because of his strength, but simply because he is a philosopher. I also like the Priest, the Monk, the Minstrel, the Merchant, the Valkyrie and the Cleric. As you can see, I mostly prefer "underdog" characters with a high Craft value, mostly because they are more challenging, and thus more fun to play. I don't mind if I could have won with a more powerful character, as I enjoy the game in any case. And I always introduce new players to the game, so I am always destined to lose, in any case. gran_risa.gif

The Troll is one of my favorite characters, most out of nostalgia from the 2:e edition which was the first edition I played.

Another one is the Rogue. I think she has a good mix of different skills and a pretty high fate-value.

I have to say that the Dwarf is an under rated character in my opinion. I always pick him. He is a bit out classed if you have the other expansions as he is not as strong as some of the newer characters, but his abilities when it comes to end game are a boon in my humble opinion. Plus he gets a lot of fate.

Generally with my group, the first time around everyone gets to pick their character, but if they die and reenter the game, they have to randomly pick from the supply. I think this is a happy medium between playing a character you like and trying something new that you would normally not think about playing. My group is pretty good about picking diverse characters the first time around anyways. While Dwarf is a steady stand by, I will sometimes pick something that is a bit harder to play like Priest, just for variety.

Its always funny to see someone play the Philosopher to end game when they have buffed up the character...its a bit funny to see a philosopher....with 10 strength.....

It would be the Minotaur (when it comes out), because my starsign is Taurus, or Highlander, because of my Scottish heritage. Gameplay wise I actually really like the Amazon and the Swashbuckler. I really like strength based characters and those two have a unique way of fighting without being based on raw strength, like the Troll and the Ogre chieftain.

My Top 5:

  • Alchemist (His alchemize skills are very useful near the end of the game)
  • Dark Cultist (Obviously, for her "Forces of Darkness" skill)
  • Dwarf (Mainly because of his ability to roll 1 die at the Portal of Power, and 2 at the Mines)
  • Gladiator (Due to his recruitment of followers, adding to your Strength in battle)
  • Gypsy (Choosing to be unaffected by Events and picking up discarded spells is great)

Well, I guess those are the ones I'd pick. There are perhaps some I missed, and I can always find something interesting or useful in more or less every character, but this would be my Top 5 picks.

Der1 said:

Its always funny to see someone play the Philosopher to end game when they have buffed up the character...its a bit funny to see a philosopher....with 10 strength.....

It's not that weird, honestly. Plato was a wrestler, but he is perhaps better represented by the Sage.

My husband and I keep track of our wins and losses in one-on-one games, and we award scores to characters based on how much they win by (if they win by a lot, they get a higher score; if they win narrowly, their score is lower (though still higher than the losing character's score)). Our top 5, so far, are:

1. Alchemist (7 games played, undefeated, pwnage is consistently major)

2. Minstrel (2 games played, also undefeated. I'm thinking his wins were flukes, since he's kind of a weak character. Score will probably drop after another game or two.)

3. Prophetess (4 games played, undefeated)

4. Priest (1 game played, undefeated. Also a fluke probably... priest is lame.)

5. Sage (6 games played, 5 won)

And our bottom 5:

3-way tie for lowest:

1. Amazon (2 games played, 2 losses... another fluke, I think--before we started keeping track, I tended to win with the Amazon)

1. Magus (2 games played, 2 losses)

1. Merchant (2 games played, 2 losses... is anyone surprised?)

4-way tie for second-lowest:

2. Chivalric Knight (1 game played, 1 loss... this character has a disadvantage in games with fewer players, it should be noted)

2. Cleric (1 game played, 1 loss... her loss was narrow, though)

2. Philosopher (1 game played, 1 loss... another fluke; the philosopher is pretty strong, I think)

2. Thief (1 game played 1 loss... I always lose with the thief, but he's my favorite to play. I love watching everyone run away from me. :)

Jenna, how are you picking your characters? Just asking 'cos of the disparity between the number of games each char has been in. I prefer to keep the characters at a level space, so base and Reaper characters all have the same amount of plays, ditto for Dungeon, then Highlands and Frostmarch. In an ideal world, I'd want all characters from all expansions to have the same amount of plays, but oh well, pipedreams partido_risa.gif .

Dam,

We each roll a die to determine the number of characters we choose from. So, if he rolls a 1 and I roll a 6, I choose from 6 random characters and he's stuck with who(m?)ever he gets. We plan to play every character against every character eventually. We'll be like 80 when that happens probably, but it's a fun goal.

Jenna said:

We plan to play every character against every character eventually. We'll be like 80 when that happens probably, but it's a fun goal.

Let's see, if my math is right then after Dragon comes out there will be 43 playable characters. That gives 903 different 2 player combinations. If you play one game a week that should take roughly 17 years and 5 months, give or take a few months due to sloppy rounding on my part. That number starts going up dramatically with each set, so you might want to consider getting out the box. :P

Of course that is assuming you only mean to play each combination one time each. If you want to play each one twice so you can each be on both sides of the matchup, then those numbers are going to double.

Not being immortal is so lame sometimes.

Daefaroth said:

Jenna said:

We plan to play every character against every character eventually. We'll be like 80 when that happens probably, but it's a fun goal.

Let's see, if my math is right then after Dragon comes out there will be 43 playable characters. That gives 903 different 2 player combinations. If you play one game a week that should take roughly 17 years and 5 months, give or take a few months due to sloppy rounding on my part. That number starts going up dramatically with each set, so you might want to consider getting out the box. :P

Of course that is assuming you only mean to play each combination one time each. If you want to play each one twice so you can each be on both sides of the matchup, then those numbers are going to double.

Don't forget the promo(magazine) characters from Mephisto and FFG gui%C3%B1o.gif

If the Dragon expansion comes out, then we have 55 characters gran_risa.gif

We will play tomorrow our 14th game of talisman gran_risa.gif

I wonder who will win..

Maybe i will choose for the sacred pool ending this time..instead of dealing out a random ending card..

We played our 14th game today!

It was the Black Witch vs the Assassin

We have decide to play with the Sacred Pool ending.

I must say that the Black Witch is a very good character. With her ability of movement control,, she can land easily on empty spaces.

The Assassin was really unlucky in this game. He drew some nasty craft type enemies, as the Black Unicorn, and Heavenly Host if i am right..

It did not take long, and the Assassin died in the Outer Region.

I was smiling, because i knew how powerful the Assassin is.

He drew a new character, and it became the Warlock!

My Black Witch, was moving and moving along the Outer Region.

I decided to go to the dungeon, and my opponent was following me.

I knew that he was planning something.

When the Warlock landed on my character, he use Finger of Death, but i could avoid the spell with my ability. after that, he casted toadify on me.

****, i was shocked, when he did that. The spell has worked as normal, and i failed 2 times to avoid it with my ability, after using a fate.

The Black Witch with a total of strenght 12, became a toad next to the kitchen in the dungeon!

I was so lucky, the toad was very hunger haha.

I was moving back and forth, and she became normal again.

After i was moving further along the dungeon, the Warlock was following me again...

He challenge me to a duel, and again, he casted another Toadify on me!!

And the Black Witch failed to avoided the spell..

He has picked up already my Hunchback from the other combat, so he could easily land on me, and i was losing lives.

i could do nothing more, because i was for 3 full turns a toad.

The Black Witch died in the dungeon, and we declare that we ended the game

Nobody has won after 6 or 7 hours.

The Black Witch has completed all the 4 quest rewards,, so she should be the winner

But because nobody has won the game, i will not add it to the list of won and losing characters.

~Next time, i will take my revenge! ~ gran_risa.gif

Maybe you should play my version of the Black Witch sometime soon!

Ell.

talismanamsilat said:

Maybe you should play my version of the Black Witch sometime soon!

Ell.

Black Witch is pretty good as she is, but i underestimate my opponent with his warlock character.

Next time, i will run away from the warlock...

Dragon Priestess. Very nice character flavor.

Dragon Priestess is my new favourite, after having played with her proxy. Her dragon flavoured abilities are not much of a hit, all I need is her being evil, having 5 fate, starting in the middle region and being able to perform a ritual.