When reading the thread about spirit getting the silver spoon in this game, I got the idea to proof that spirit might be the greatest sphere there is, but that tactics can stand its ground, too. Even in solo mode. Even against a tough scenario. All these cool new cards, eagles and stuff - hey, the must be good for something, right? So I decided to build a deck around two tactics heroes (Háma and Brand). I added Théodred as my third hero. As my opponent I chose Journey Down the Anduin and… hey, can I hear some of you laughing already? Yes, Tactics vs Anduin! AND WHY NOT?
That's why:
loosewinlooselooselooselooselooselooselooselooselooselooselooselooselooselooseloose (1-16)
In half my games my fellowship was already wiped out after three or four turns, and they reached stage 2 in only 3 games.
Ok, so perhaps this was all Theo's fault. So, Théodred out, enter Bifur and his fantastic lore friends. Result:
looselooselooselooselooselooseloose (0-7)
After having one core set, all Mirkood expanison, KD and everything until The Long Dark, I am not able to get a win ratio of 10 percent against Anduin? I had not expected this, and it shows that they still have to improve tactics a lot. I mean, if it cannot defat one of the earlier adventures after almost 2 cycles, something is clearly wrong. The main problem seems to me that either you have two tactics heroes and thus not enough WP and flexibility (plus a rather high starting threat), or you have only one tactic hero and you're not able to pay for all these expensive tactics allies.
Or you have no tactic hero and no problems.