"After carefully reviewing the data vaults of BFK, ITS, EoA, and the RT core file, I have discovered a discrepancy that I was to address. The vile xeno race called "Eldar" have inferior weapons compared to the Imperium's armaments."
Yes yes, I know Eldar Lance components have the "Pulse" effect, but what about the range of their Lances? 3, 4, 5?? Really? The average Imperial Lance is 5 to 6, while the average Eldar Lance is 3 to 4. Not to mention their Torpedoes have 20 less range than the Imperium's Torpedoes…. I don't understand this. Their ships have very little crew, yet they have to get close in order to shoot you, not to mention their ships have low armour (Holofield helps alot, but why get close in the first place to test that theory).
Anyhoot, maybe I'm missing something. I mean, all their hand-held laser weapons have far longer range than Imperial weapons. Why shouldn't their ship armaments be the same as well?
Simple remedy though. I triple the low ranged components, and double the high range ones. Am I wrong in doing this? Was the intent behind the Eldars having shorter range ship armaments a way to balance them out and I've failed to notice how exactly this makes sense?
Poor Hemlock, he was only trying to say hi.
Anyhoot, maybe I'm just venting. I'll concede for now, but will still continue to keep these Houserules in my back pocket for other RT games in the future. Can't really change something mid stride just because the PC's are good at what they do. Gotta hit them differently, hehe.