Recently I was watching the Game of Thrones series. In particular, the episode where Bronn fights the Knight in the Eyrie (Not a spoiler). The tactic he uses made me want to create a mechanic to simulate that effect.
Knowing he was out-armored and the audience didn't favor him, Bronn simply spent a couple minutes avoiding the knight's heavy swings. Eventually, the knight tired himself out and left himself open to Bronn's own attack.
I'd like some sort of mechanic that would allow melee characters to eventually tire out, but it's hard to come up with something. I'd do something simple like this: After ((T*2) - Armor Points) rounds of melee combat, gain 1 fatigue per round. But that gimps Eldar, the kings of (swift) melee due to their not having Unnatural Toughness, as opposed to SMs and Orks. So I definitely won't be using it.
Does anyone else have any ideas, or have a rule similar to this in their games?
Note: I'm not looking for people to tell me they think this is a horrible idea and I'm stupid for pursuing it. If that's your opinion, please keep it to yourself.