So we rolled 50 ship points at game start and I had this idea of picking a crappy crew to get a light cruiser at game start. My reasoning was that if we pull it off we will have a really strong ship at our disposal and in the meantime we got some heavy RP potential trying to survive long enough to equip our ship.
Unfortunately just by looking at the ship stats the light cruisers seems not better, but the same or worse then a frigate. It's 3 guns, but only 2 of those can fire at the same time at a target and only if shooting sideways while the frigate can shoot forward or sideways with both of it's guns. Prowl mounted weapons do not seem to me better at all then dorsel mounted weapons. Armor is the same. It's got less speed and maneurability and detection. More hull does not seem that much useful either because crippling shot are equally crippling against both.
The only thing left is cargo space and power, and while it does have more of those nearly all his components also cost more, so the increase is very marginal. The light cruiser seems to carry all negatives of a cruiser (not able to land on planets, can't repair easily, big jucy target) but none of the benefits like extra guns and better equipment in almost every other slot.
So what exactly is a light cruiser good for?