My opinion..feel free to tear it apart for the sake of discussion ![]()
A lot of us work on converting old scenarios as closely as possible, but what I've realized is that it's not a straight-up conversion. I think the reason why my conversions have been coming up too easy for the PC's (in smaller parties no doubt as well!), is because character power is that dramatically different from prior editions to 3e. 3e characters simply are a lot more powerful.
When it comes to skill checks however, they CAN be converted practically straight up. Sometimes simple consideration for skill checks must be made.
Combat, on the other hand, is not a straight up conversion. Characters in previous editions, in a melee combat, only hit 40% of the time (at the high end) and damage was roughly the same. In 3e, characters hit 85%+ of the time. Damage is the much the same as previous editions, but oftentimes higher with characters who are weapon/ballistic trained.
Hence, I think we need a new strategy for conversion for combat encounters other than Ork=Orc. I'm not sure if monsters have scaled or not.
Thoughts?