My group and myself have been playing DH for the last couple of months and are loving it and the more basic and uncomplicated rules. Having come from playing Rifts, a completely broken game system, it is very refreshing.
I just started looking into the rule changes that came along with BC and I do really like the changes that have been made. The upgraded melee and the balancing of burst firing are all thing that i really like and am going to implement in my campaign.
The one glaring problem that I see is the change to the called shot. Unless I am mistaken in DH to make a called shot it is a basic -20 to a regular non-burst shot. I felt that this was a sufficient penalty and didn't see any reason for it to change. In the new BC rules it is now a full round action that doesn't get the +10 for being a single shot. if you include and half aim action a person can take with a single you are looking at a 40% difference between making a regular shout and a called shot.
Rereading that last paragraph makes me wonder if I am making any sense. I will try an example to make it more clear
My group includes a Sororitas and she starts with power armor with an AR of 7 but no helmet. if I am to put her into combat with a group of your every day hood rat scum bag (BS 30, basic pistol) he has 50% chance of shooting her if he spends the full round going for it (BS 30 +10 for regular shot +10 for half action aim) and most likely that shot is going to hit her armor and have no effect. But she is clearly not wearing a helmet so why not shoot her right in the face. But when you do the math in the same amount of time it takes to make that 50% regular shot he only has a %10 chance to hit her in the head if he aims for it? (30 BS -20 for full round called shot)
This seems like far too large a difference and I always felt that the -20 alone was sufficient. Now am I just reading this wrong or missed something. Or has anyone else noticed this as well.
Sorry for the very long winded first post but I do appreciate any feedback