Picked up Foundation of Stone

By Zdawg88, in The Lord of the Rings: The Card Game

Yea, I'm pretty familiar with shipment time from USA to Europe.

My own records:

The last 3 expansions for the Arkham Horror took rougly 6 months to finally reach me, lol.

Replacement board for Chaos in the Old worled arrived extremely fast - in something like a week and a half.

booored said:

Bohemond said:

Stop thinking solely in terms of card advantage.

The card does two things. First of all, it trims your deck. In this card game (like most CCGs/LCGs) smaller decks are almost always superior to larger decks. The tighter your deck, the less random the game becomes and the the greater chance you have of drawing your most powerful cards. Assuming all other factors are equal, a 50 card deck will out perform an 80 card deck by a substantial margin. Daeron's Runes effectively trims your deck. If this card was a 0 cost event that let you draw one card it would still be valuable.

The second thing it does is allow you to more options. Given the choice between drawing 7 cards, and drawing eight cards and discarding one, you always want to chose the later (save for some exceptionally rare corner cases). You can choose the best cards, and get rid of the worst card. It gives you another way to burn unplayable uniques when Eowyn isn't on the board. In addition, discarding cards can actualy be advantageous. We have all had situations where we want to play Erebor Hammersmith, but have yet to lose an attachment.

Most importantly, the card has 0 cost. it doesn't use resources, it has event timing, it replaces itself. The card has no disadvantages. Short of not having sufficient copies for all of your Lore decks, there no reason not to include this card. Every Lore deck out their would be improved by adding this card in.

As always you have nailed it completely there is not much to add to this… This guys doesn't post much in this forum but I know him form CoC and pretty much everything he says is bang on… listen to him… He is like RaidSkull but takes the time to explain properly.

The effect is called "sifting". As you sift though your deck and ensure that out of your draws you have better chance of having a value card in your hand. It isn't card advantage technically.. but it as stated above.. it is darn similar. The big draw back to sifting has always been card loss though discard.. but with teh insane card draw in this game and will of twh west card cycling this "drawback" is nearly meaningless.. added to that the including of Hama as the first card to basically turn your yard into a second hand… well… sifting is going to be a MAJOR effect in this game and I would expect many power decks to be using this maniac..

Sifting, eh? Thanks for the terminology, booored, I was searching for the right vocabulary to describe card.

most of my terms come form MTG. MTG is so old and so influential that as far as I know there hasn't ever been a single effect that wasn't game specific that wasn't used in that game first, and "in first" I means first by years.. witch is why their terms usually stick to other games… Though I think the "blank text box" rule in the LCGs at FFG have no been in MTG…. Also and most of those terms come from the 1st card to use the effect.. like a "mill deck" for example comes form the card "millstone"

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Also, to add… there are a lot of VERY good UNIQUE cards in this game. Sometimes its valuable to have 2 or 3 copies of a unique card because drawing it can be such a game changer, or your deck can heavily depend on getting them into circulation. The problem is is that once you've got the card in play, the duplicates become far less useful. The ability to discard a unique that you're dependent on in exchange for 2 new cards is extremely useful, and I would say could easily make or break a victory.

Not that any of those, tap-untap, mana, legend, creature, etc. has actually stuck to this game.

1. If someone plays Spirit, even w/o Eowyn has the opportunity to either discard the unnecessary cards with Zigil Miner or to always push them deeper in his deck with the Stargazer.

2. Can somebody tell us which card sets are required to run the adventure?

lleimmoen said:

Not that any of those, tap-untap, mana, legend, creature, etc. has actually stuck to this game.

of course those terms have… tap/untap? everyone uses that.. same with scry.. dig and now sift…

booored said:

lleimmoen said:

Not that any of those, tap-untap, mana, legend, creature, etc. has actually stuck to this game.

of course those terms have… tap/untap? everyone uses that.. same with scry.. dig and now sift…

Don't forget 'tutor'! Even talking about card advantage show the dominance of the terminology of magic.

booored said:

lleimmoen said:

Not that any of those, tap-untap, mana, legend, creature, etc. has actually stuck to this game.

of course those terms have… tap/untap? everyone uses that.. same with scry.. dig and now sift…

booored said:

lleimmoen said:

Not that any of those, tap-untap, mana, legend, creature, etc. has actually stuck to this game.

of course those terms have… tap/untap? everyone uses that.. same with scry.. dig and now sift…

Unless I and all the players I know do not somehow belong among "everyone" you're wrong, again. I'd played MtG for almost ten years, yet I haven't used any of those terms once for this game. I don't really miss MtG in any respect.

Serazu said:

1. If someone plays Spirit, even w/o Eowyn has the opportunity to either discard the unnecessary cards with Zigil Miner or to always push them deeper in his deck with the Stargazer.

Gazer doesn't allow for manipulation with your hand.

And strong as the cards mentioned are, surely the don't belong to every deck. They're good options, and so is Éowyn.

I have seen you use the word scry in posts.. so you are either liying or these are so common to you you do not even know you are saying it. Look about at e posts… people say tap and untap constantly.. it is nearly in every thread. It has nothing to do with MTG, I mean I havn't played that game for over 10 years.. but it IS influential and every card game is basically copying it… including this game… as EVERY card effect (so far) has been in magic for decades. Withc is why people with card game experience use MTG terms.. cause you are not suddenly going to start saying some new term like "kneeling" when there ius a perfectly good term like TAP already around that you and millions of other card game players have been using for like 20 years. Same with scry and now sift.

lleimmoen said:

Serazu said:

1. If someone plays Spirit, even w/o Eowyn has the opportunity to either discard the unnecessary cards with Zigil Miner or to always push them deeper in his deck with the Stargazer.

Gazer doesn't allow for manipulation with your hand.

And strong as the cards mentioned are, surely the don't belong to every deck. They're good options, and so is Éowyn.

No, it doesn't. Still, it guarantees that the cards you absolutely do not want to draw, won't be drawn.

booored said:

I have seen you use the word scry in posts.. so you are either liying or these are so common to you you do not even know you are saying it. Look about at e posts… people say tap and untap constantly.. it is nearly in every thread. It has nothing to do with MTG, I mean I havn't played that game for over 10 years.. but it IS influential and every card game is basically copying it… including this game… as EVERY card effect (so far) has been in magic for decades. Withc is why people with card game experience use MTG terms.. cause you are not suddenly going to start saying some new term like "kneeling" when there ius a perfectly good term like TAP already around that you and millions of other card game players have been using for like 20 years. Same with scry and now sift.

No I haven't used "scry" once, sorry. But I can imagine the vocabulary would transfer, I was just saying it hasn't for me. I have seen some people use it, true, I just thought it wasn't a majority. Not that important I guess but just from the linguistic point of view, I much prefer "exhaust" and "ready" to "tap-untap" and I certainly see people having no problem adjusting to the terminology.

As for the influence, I don't know that many card games so I have to trust you on that one. And I do see similarities in this game but the player vs game makes it very different in my view. Also the way the cards are distributed is totally different. Finally, as for the theme, I think even MtG was a bit influenced by Tolkien (as a fantasy genre).

Zdawg88 said:

Heavy Stroke, 1 cost event that lets your Dwarf deal damage to an enemy after your dwarf has inflicted damage on that same enemy. Basically if you damage a monster for 3 damage, play this card and do another 3 damage to the same target.

Another question on player cards. Can you give the exact wording on Heavy Stroke? Is the card restricted to combat damage? Could your trigger it in combination with Thalin's power?

I like the sound of the Heavy Stroke card, but wish it weren't limited to dwarves.

Bullroarer Took said:

I like the sound of the Heavy Stroke card, but wish it weren't limited to dwarves.

Yeah. It also seems least fit for Dwarves as they specialize in dealing heavy strokes already.

lleimmoen said:

Bullroarer Took said:

I like the sound of the Heavy Stroke card, but wish it weren't limited to dwarves.

Yeah. It also seems least fit for Dwarves as they specialize in dealing heavy strokes already.

The card seems to have "Gimli" written all over it.

Agreed. Get Gimli all bloodied up and then he can apply the SPLAT!

Bohemond said:

Angus Lee said:

Stop thinking solely in terms of card advantage.

The card does two things. First of all, it trims your deck. In this card game (like most CCGs/LCGs) smaller decks are almost always superior to larger decks. The tighter your deck, the less random the game becomes and the the greater chance you have of drawing your most powerful cards. Assuming all other factors are equal, a 50 card deck will out perform an 80 card deck by a substantial margin. Daeron's Runes effectively trims your deck. If this card was a 0 cost event that let you draw one card it would still be valuable.

The second thing it does is allow you to more options. Given the choice between drawing 7 cards, and drawing eight cards and discarding one, you always want to chose the later (save for some exceptionally rare corner cases). You can choose the best cards, and get rid of the worst card. It gives you another way to burn unplayable uniques when Eowyn isn't on the board. In addition, discarding cards can actualy be advantageous. We have all had situations where we want to play Erebor Hammersmith, but have yet to lose an attachment.

Most importantly, the card has 0 cost. it doesn't use resources, it has event timing, it replaces itself. The card has no disadvantages. Short of not having sufficient copies for all of your Lore decks, there no reason not to include this card. Every Lore deck out their would be improved by adding this card in.

Just a quick two cents: In your first, paragraph you mention that even if it were a "0 cost event that let you draw one card it would still be valuable". Actually, if it were I wouldn't bother looking at it. Playing one event card to simply draw another single other card seems less than efficient, particularly if you're trying to hit that golden "50-card" deck count (except for those occasional times where you need to burn a duplicate unique, but there are better uses for those (Eowyn, PoL, etc). BUT you nailed it in the rest of your reasoning, and actually, it's for all those reasons (hand improvement, deck cycling, etc) that this card IS superior to a 0-cost 1-draw card. Thanks for your thoughts!

benhanses said:

Just a quick two cents: In your first, paragraph you mention that even if it were a "0 cost event that let you draw one card it would still be valuable". Actually, if it were I wouldn't bother looking at it. Playing one event card to simply draw another single other card seems less than efficient, particularly if you're trying to hit that golden "50-card" deck count

But like Bohemond said, even at 0-cost 1-draw it's still well worth it. You're basically skirting around the 50-card deck limit and playing with a 47-card deck at that point, which means a little better efficiency for getting you're good cards up. And this card is even better than that. Pretty much auto-play card x3 for me as well.

Bohemond said:

Zdawg88 said:

Heavy Stroke, 1 cost event that lets your Dwarf deal damage to an enemy after your dwarf has inflicted damage on that same enemy. Basically if you damage a monster for 3 damage, play this card and do another 3 damage to the same target.

Another question on player cards. Can you give the exact wording on Heavy Stroke? Is the card restricted to combat damage? Could your trigger it in combination with Thalin's power?

Response: After a Dwarf deals X damage to an enemy during combat, deal an additional X damage to that enemy. (limit once per phase.)

For the record, I much prefer exhaust/refresh to tap/untap, one reason being that tap/untap sounds like a game and I like the immersion of employing characters that exhaust and refresh, rather than pieces of cardbaord that turns sideways and right-side-up again.

Budgernaut said:

For the record, I much prefer exhaust/refresh to tap/untap, one reason being that tap/untap sounds like a game and I like the immersion of employing characters that exhaust and refresh, rather than pieces of cardbaord that turns sideways and right-side-up again.

agreed on that

Bohemond said:

lleimmoen said:

Bullroarer Took said:

I like the sound of the Heavy Stroke card, but wish it weren't limited to dwarves.

Yeah. It also seems least fit for Dwarves as they specialize in dealing heavy strokes already.

The card seems to have "Gimli" written all over it.

Why? The one thing Gimli does well is to fell enemies in single blow. I mean the whole point of having Gimli is to make him hit hard enough so you don't have to hit twice. So you're already "spending" a few card slots for that strategy, why would you then "waste" another just so you maybe use it once or twice in a few games; because once you get the Gimli thing going, you should be fine to kill the vast majority of enemies anyways.

richsabre said:

Budgernaut said:

For the record, I much prefer exhaust/refresh to tap/untap, one reason being that tap/untap sounds like a game and I like the immersion of employing characters that exhaust and refresh, rather than pieces of cardbaord that turns sideways and right-side-up again.

agreed on that

I am glad I'm not the only one not being "everyone".