I've been seriously kicking around the idea of fielding some undead armies (I'm a sucker for armored skeletons), but I was wondering what rules I should use.
I was going to start with some simple skeleton units (swords, spears, and bows). All units will move slow (maximum one hex), and roll low. And I'm thinking that they should be relatively easy to hit, so any green-blue-red rolls will destroy a figure. But flags have no effect. Undead don't retreat.
Now here's the fun part. The wizard on the council (necromancer?) can use Lore to replenish units. I was thinking one Lore = one skeleton. Is that too powerful? My reasoning is that since skeletons are so easy to hit, and move so slow, that replenishment is their strongest asset. And how does five Lore spent can form a new unit?
Here's another rule idea. Terror (or fear, or whatever)... How do I convey the idea of shambling dead causing enemy units to hesitate to engage them in combat? Prior to combat a unit must roll their courage? I was considering an idea similar to a combat roll, but if any sword/shields are rolled, then the unit can attack. This way a better-skilled unit has a better chance of being activated. Once the terror roll is passed then the unit need never check again.
I also have some Death Knights, but not many ideas as how to use them.
-rob
(and lots of other stuff)