I haven't had as much chance to use the ship combat rules as I'd like, so I had a quick thought;
One thing I've seen before for Traveller is the Trillion Credit Squadron match - each player gets a pot of credit to build a fleet, which gets taken into battle against the other players.
So, why not a Trillion Throne Squadron?
The setting:
The two domains of Argand's Fall and Sirianus are former holdfasts of long-dead Rogue Traders in the Koronus Expanse. Both small but wealthy colonies claim the mineral-rich and uninhabited system of Kashak, midway between the two. The two systems are hiring mercenary, pirate and less scrupulous dynasty fleets to provide themselves with an effective warp-capable navy.
The rules:
Each player's fleet may field up to 100 Ship Points worth of warships. Players may freely select transports, raiders, frigates, light cruisers, cruisers, battlecruisers and grand cruisers.
Players may select any one Machine Spirit Oddity and Past History of their choice. Crews, Components and Background Packages may be purchased as normal from Rogue Trader , Into The Storm , Hostile Acquisitions and Battlefleet Koronus . Into The Storm and Hostile Acquisitions Ship Upgrades which do not have a specific SP cost may not be used.
Archeotech and Xenotech components may not be chosen unless specifically permitted by Machine Spirit Oddity, Past History or Background Package (e.g. a ship with Xenophilious is allowed one Xenotech component).
Ships will engage at a range determined by the best of their mutual detection ranges (using the Active Augury rules and their respective crew skill and detection score), and proceed with tactics according to the instructions of their respective creators (including, if required, switching to Silent Running and attempting to close for a surprise round).
Anyone interested?