I am a little confused on the wording of two of the ways to implement Sculpt Flame. The first effect doubles the fire's area, but states combustibles are required. The third effect allows the Psyker to expand the fire into a number of 1 meter squares equal to your WP bonus and does not mention needing combustibles.
If I have a torch (or Call Flame active), using the first effect, I could only double the fire, creating a fire equivalent to two torches only if there are combustibles around?
Conversely, if I have a torch or equivelant, using the third effect, I could then expand the fire into five (with WP bonus 5 1-meter squares weather or not there is anything to fuel the flame?
Does Call Flame count as the "fuel" to fill an entire room with a few overbleeds of Sculpt Flame? Or, does it make no difference what the source of the initial flame--there needs to be combustibles in the target area?