IronRavenstorm said:
The only rule that really bugs me is the one about group gold and shopping. Sure it looks like a good idea, but when you have the group decide what to buy then you have a problem. Well, at least in my gaming groups. For the most part I play with a bunch of glory gamers that only care about themselves instead of the group. For the first edition I would be right 99% of the time while my group would just fall into the traps set by the OL. I basically play with idiots, and I do not want to share my gold with them and have them decide what to buy. What happens if you group of heroes can decide on what to buy in the result of a tie? If some people get the chance they would only buy for themselves while leaving others out to dry. Not a fan of this rule at all.
I really need to find some different people to play with. Maybe some who understand what a group game is all about…Teamwork!!!
I've always wondered where the groups were who didn't know how to cooperate in a co-op game. I guess they're where you are.
You'll have to institute a house rule from the very beginning saying that if the heroes can't decide as a group how to split the cash then they have to roll a die or something to decide. Or during each shopping phase, one player is considered the "leader" who arbitrates all decisions for the group, and the leader changes each shopping phase.