So, I want to run a scenario past you, and see what a good solution might be…thanks.
So, in this hypothetical scenario, I and my group, feeling that letting even a mostly demolished battleship just go into oblivion is a terrible plan, have retained the Light of Terra, found during Lure of the Expanse. For the purposes of the campaign, we left a ship to watch it, finished the Dread Pearl, and, now fattened up with a nice chunk of cash, are ready to spend it on recovering the real prize, an Emperor-class Battleship, ripe for the taking. Now, upon finding it, you realize that this hell of a prize is sitting, adrift in an empty region of space no one cares about; that's why no one else encountered it before you, and thus it is still there. One might think that it being in an effectively uncharted region of space could assist in your future endeavors to refurbish it for your fleet; no one else knows it's out there, so they won't contest your prize, hopefully till it's repaired enough to be defensible (how many Rogue Traders regularly travel with a fleet big enough to engage a battleship, and you have ships, too.) However, you might also say "yeah, but we're in the middle of nowhere, with no readily available resources to pour into this money pit of a prize. Bringing that stuff takes time, risks warp losses, and as soon as resources start diverting here, to this benighted emptiness, others will come to investigate, and then it's only us, against EVERYTHING that shows up to ruin our day." If you find yourself in this position, you could say to yourself "well, let's just move it to a safer locale, where all of our power and resources can be brought to bear to defend it."
So, say you like this plan, how might you go about that? Could you tow the behemoth to a port; say a planet or space station you own, or has loyalty to you? I seem to recall that in BFK, they describe when it was planned to transport Ramillies Base Metis to the Reach, in order to assist with the Achilus Crusade, they towed the station to the Jericho-Maw Gate, Maw-side, and then realized that the mighty starbase would not survive the Gate traverse. Numerous "geniuses" were executed for failing to figure out something so simple, ahead of time, and Fleet Base Metis was left on the Maw side of the Gate, as fleet base for the Koronus Battlefleet, and probably a last line of defense, should any enemies get past everything in the Reach, and pass through the Gate, threatening the Calixus Sector. Funny thing is, these tug ships seem to be one of the only few vessels NOT listed in a book, and I have RT, Into the Storm, Hostile Acquisitions, Battlefleet Koronus, and Lure of the Expanse. When they introduced the Planetbound for Millennia option in Into the Storm, I sort of felt they'd elaborate on these tugs, as an option to get your ship to a safe port for repairs, but no, they leave it to you to figure that out, along with getting it off the ground (I still like the space elevator plan), on your own. Would it be a relatively straight forward task to hire the services of a group of tugs, or sink in the cash early, and buy one or three, and pull the beastly battleship back to a port of your choice? The idea of ships pulling other ships through the Warp is a bit scary, but if the moved a Ramillies Star Fort, a battleship shouldn't be too hard.
Assuming this isn't as easy as I am thinking, could you effort to repair the engines, patch up some holes, and have your Navigator jump it to a safer place? I figure the Light's warp drive still works, so if you can fix replace the Geller field, her primary engines, and patch up enough holes to make sure the warp passage won't kill the command crew you have aboard, you should be able to get where you want, without the ship shaking itself apart, and if it does take a hint more damage, you were already going to fix it. Do battleships need battleship-specific parts, and can THOSE be purchased?
Any other options people have had? It seems from my readings that most people, like me, would rather try to keep the Light of Terra, and either bankrupt themselves trying to fix it, keep it in the background as a campaigns-long secondary quest line, and succeed, or return it to the Navy, for a nice profit, and possibly two free Talents and a to-be-determined favor later, rather than watch it speed away, into oblivion, knowing that it will either die, or be caught by Orks or Chaos, just to come back and haunt the Imperium later.
As a last silly bit, I know that a Rogue Trader can claim many things under his Warrant, but I am unsure on worlds. Can he claim a world in the Expanse in the name of the Imperium, and leave loyal retainers to administer it, thus possessing a whole world under his belt, or is he obligated to give it over to the Imperium, who will send Administrata out to take care of, increasing the Imperium's borders. I could see it being the later, sort of the RT's way of repaying the Imperium for his Warrant and first ship, but if his people do an okay job, and send tithes and taxes back to the Imperium, rather than keeping everything for himself, I can see the bureaucracy saying "just let him deal with the headache, until he becomes a headache." Buying a Space Station would be easier, I think, but other than above a planet, I'm not sure where you'd want to park it.
So, thanks for any help and ideas on this topic you feel like sharing. I look forward to reading them.