Hi all,
Has anyone come across an instance in their games where two Rogue Traders (each currently holding their own respective warrants) marry? Be it for political motives, profit, or even love (
)? This could be a possibility for my group in the near future.
Suppose you all happened upon this potential narrative. How would you handle:
1. The management of two Warrants? (Division of resources eg: ships, holdings, men, etc, Division of Titles etc)
2. Succession of the two Warrants? (I know there are historically accurate models of succession that could easily be used)
3. The merger of the two Dynasties? (If this would even happen) (Heraldry, obligations, political power, etc)
4. The creation of allies/enemies of the know joined Dynasties (Tall poppy syndrome? IN-LAWS!??!!
)
5. The jump forward in narrative time? (How many generations would you go with? Players obtaining new family PC's once others die/grow too old etc?)
6. Actively roleplaying the family? (Do the partner Rogue Trader/ born children become PC's?, making the family an emotional and narrative powerhouse?)
I personally think that the amount of intrigue and epic story campaigns that can be written centered on the marriage of two Rogue Traders and their subsequent family are endless!
Ah, the troubles of mixing profit and family………
RogueSquire Out